private void OnGUI() { EditorGUILayout.LabelField("BOARD CREATOR", EditorStyles.boldLabel); EditorGUILayout.Space(); EditorGUILayout.LabelField("This tool will create a new board prefab " + "according to the desired number of rows and columns. \n\n" + "Cells will be automatically arranged to fit the board.\n\n" + "Upon hitting create, the prefab will be created and loaded into the scene " + "and you will be editing the prefab itself with scene view open.\n\n" + "Here you can edit each cell individually.", EditorStyles.helpBox); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); columns = EditorGUILayout.IntField("Columns: ", columns); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); rows = EditorGUILayout.IntField("Rows: ", rows); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("CREATE")) { if (rows < 5 || columns < 5) { throw new Exception($"Board must have at least 5 rows & columns!"); } EditorWindow sceneView = EditorWindow.GetWindow <SceneView>(); sceneView.Focus(); sceneView.Repaint(); CreateBoardPrefab(); BoardCreatorGUI boardCreationWindow = GetWindow <BoardCreatorGUI>("Board Creation"); boardCreationWindow.Close(); } }
public static void OpenBoardCreationWindow() { BoardCreatorGUI boardCreationWindow = GetWindow <BoardCreatorGUI>("Board Creator"); boardCreationWindow.Show(); }