private void OnMouseDown() { if (BoardBehaviour.GetUIState() == UIState.TARGETING) { if (state == CardState.SLOT) { BoardBehaviour.SelectTarget(gameObject); BoardBehaviour.SetUIState(UIState.ACTION); } } }
private void OnMouseDown() { if (BoardBehaviour.GetUIState() == UIState.TARGETING) { if (state == CardState.SLOT) { BoardBehaviour.SelectTarget(gameObject); BoardBehaviour.SetUIState(UIState.ACTION); } } }