private void ActivateSprite(Vector2 position) { if (BoardAgent.GetSpriteEnabled(position)) { return; } BoardAgent.SetSpriteImage(position, SpriteAgent.GetCurrentSprite()); Color color = ColorAgent.GetCurrentColorPack().foregroundColor; if (color == ColorAgent.RainbowColor) { BoardAgent.SetSpriteColor(position, Utilities.ColorFromHSV(((position.y / (float)BoardAgent.BoardHeight) * 360f + colorOffset) % 360f, 1f, 1f)); } else if (color == ColorAgent.RandomColor) { BoardAgent.SetSpriteColor(position, Utilities.ColorFromHSV(Random.Range(0f, 360f), 1f, 1f)); } else { BoardAgent.SetSpriteColor(position, color); } BoardAgent.SetSpriteScale(position, new Vector3(BoardAgent.CellSize * (Random.value < 0.5f ? 1f : -1f), BoardAgent.CellSize * (Random.value < 0.5f ? 1f : -1f), 1f)); BoardAgent.SetSpriteEnabled(position, true); }
private void UpdateScreenPosition() { for (int i = 0; i < segments.Count; i++) { float newXPosition = BoardAgent.ChannelPositionToScreenPosition(currentChannelPositions[i], isDefender).x; segments[i].transform.position = new Vector3(newXPosition, segments[i].transform.position.y, 0f); } }
void Awake() { if( mInstance != null ) { Debug.LogError( "Only one instance of BoardAgent allowed. Destroying " + gameObject + " and leaving " + mInstance.gameObject ); Destroy( gameObject ); return; } mInstance = this; }
void Awake() { if (mInstance != null) { Debug.LogError("Only one instance of BoardAgent allowed. Destroying " + gameObject + " and leaving " + mInstance.gameObject); Destroy(gameObject); return; } mInstance = this; }
public void Reset() { int randomValue = Mathf.FloorToInt(Random.value * 3f); switch (randomValue) { case 0: numSegments = 1; shotSpeedPercent = 2f; break; case 1: numSegments = 2; shotSpeedPercent = 1f; break; case 2: numSegments = 4; shotSpeedPercent = 0.5f; break; } currentChannelPositions.Clear(); for (int i = 0; i < segments.Count; i++) { Destroy(segments[i]); } segments.Clear(); StopCoroutine("RunShotsFired"); DestroyShotsFired(); for (int i = 0; i < numSegments; i++) { if (numSegments == 4 && i > 1) { currentChannelPositions.Add((BoardAgent.NumChannels / 2 + (i - 3) * (isDefender ? 1 : -1))); segments.Add(Instantiate(MonAgent.GetMonPrefab(), BoardAgent.ChannelPositionToScreenPosition(currentChannelPositions[i], isDefender) + Vector3.up * BoardAgent.ChannelWidth * (isDefender ? 1f : -1f), rotation) as GameObject); } else { currentChannelPositions.Add((BoardAgent.NumChannels / 2 + (i - 1) * (isDefender ? 1 : -1))); segments.Add(Instantiate(MonAgent.GetMonPrefab(), BoardAgent.ChannelPositionToScreenPosition(currentChannelPositions[i], isDefender), rotation) as GameObject); } segments[i].transform.parent = transform; segments[i].transform.localScale = Vector3.one * BoardAgent.ChannelWidth * 0.75f; } }
void Awake() { if (mInstance != null) { Debug.LogError(string.Format("Only one instance of BoardAgent allowed! Destroying:" + gameObject.name + ", Other:" + mInstance.gameObject.name)); Destroy(gameObject); return; } mInstance = this; if (!PlayerPrefs.HasKey(useDetailString)) { PlayerPrefs.SetInt(useDetailString, 1); } useDetail = (PlayerPrefs.GetInt(useDetailString) == 1); if (detailText) { detailText.text = (useDetail ? "Oleg on" : "Oleg off"); } }
private void internalChangeState(State newState) { if (currentState == newState) { return; } currentState = newState; switch (currentState) { case State.Ready: { showUI = true; SetUIEnabled(false); TipAgent.ShowFirstTip(); UpdateNavigationHighlight(true); ColorAgent.AdvanceColorPack(); SpriteAgent.ClearSpriteNames(); BoardAgent.ResetBoard(); ShuffleDeck(); colorOffset = Random.Range(0f, 360f); SpriteAgent.Randomize(); index = 0; } break; case State.Printing: { SetUIEnabled(false); speed = (float)BoardAgent.BoardSize / fillTime; SpriteAgent.LogSpriteName(); AudioAgent.PlaySoundEffect(AudioAgent.SoundEffectType.Print, fillTime); AudioAgent.PitchSoundEffect(AudioAgent.SoundEffectType.Print, 1f); if (index == 0) { StartCoroutine("DoPrint"); } } break; case State.Paused: { TipAgent.ShowNextTip(); SetUIEnabled(true); speed = 0f; AudioAgent.PauseSoundEffect(AudioAgent.SoundEffectType.Print); } break; case State.FastForwarding: { SetUIEnabled(false); speed = (float)BoardAgent.BoardSize / fillTime * 5f; AudioAgent.PitchSoundEffect(AudioAgent.SoundEffectType.Print, 2f); wasFastForwarding = true; } break; case State.Finished: { showUI = true; TipAgent.ShowNextTip(); SetUIEnabled(true); } break; case State.Advertising: { SetUIEnabled(false); RatingAgent.CheckForPrompt(); //AdAgent.ShowInterstitialImage(); } break; } }