public override bool ShouldBePlayedOnTarget(Board board,Card target) { if(target.IsFriend) { if(!target.HasBadBuffs()) return false; } if(target.Type == Card.CType.HERO && !target.IsFriend && board.GetHeroEnemyHpAndArmor() > 2) return false; return true; }
public override bool ShouldAttack(Board board) { Card me = null; foreach(Card c in board.MinionFriend) { if(c.Behavior == this) me = c; } if(me != null) if(board.GetHeroEnemyHpAndArmor() > me.CurrentAtk) return false; return true; }