//IEnumerator Start () { void Start() { Debug.Log("----GameManager:Start()----"); keyDictionary = new Dictionary <KeyCode, Action> { { KeyCode.LeftArrow, KeyL }, { KeyCode.RightArrow, KeyR } }; cube1 = GameObject.Find("Cube_1"); cube2 = GameObject.Find("Cube_2"); cube3 = GameObject.Find("Cube_3"); cube4 = GameObject.Find("Cube_4"); cube5 = GameObject.Find("Cube_5"); cc1 = (Cube_sc)cube1.GetComponent(typeof(Cube_sc)); cc2 = (Cube_sc)cube2.GetComponent(typeof(Cube_sc)); cc3 = (Cube_sc)cube3.GetComponent(typeof(Cube_sc)); cc4 = (Cube_sc)cube4.GetComponent(typeof(Cube_sc)); cc5 = (Cube_sc)cube5.GetComponent(typeof(Cube_sc)); cur = 3; Key3(); // bms file string[] lineData = File.ReadAllLines("Assets/Resources/BmsFiles/Lovely_Summer.bms"); // bms file parsing BmsLoader_sc bmsLoader = GameObject.Find("BmsLoader").GetComponent <BmsLoader_sc>(); bmsLoader.BmsLoad(lineData); Bms bms = bmsLoader.getBms(); // get y position of start line GameObject plane_Top = GameObject.Find("Plane_Top"); float startPositionY = plane_Top.transform.position.y; // get y position of judgment line GameObject lineJudgment = GameObject.Find("LineJudgment"); float judgmentPositionY = lineJudgment.transform.position.y; // get center line GameObject lineCenter = GameObject.Find("LineCenter"); // set y position of destroying note float destroyDelayPositionY = 35f; // distance between top line to judgment line // set width rate of note float noteWidthRate = 1.8f; List <NoteObj_sc> noteObj_Line_1 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_2 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_3 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_4 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_5 = new List <NoteObj_sc>(); List <NoteObj_sc> bar_Line = new List <NoteObj_sc>(); bool isLongNoteStart_1 = true; bool isLongNoteStart_2 = true; bool isLongNoteStart_3 = true; bool isLongNoteStart_4 = true; bool isLongNoteStart_5 = true; float preNoteTime_Ln1 = 0f; float preNoteTime_Ln2 = 0f; float preNoteTime_Ln3 = 0f; float preNoteTime_Ln4 = 0f; float preNoteTime_Ln5 = 0f; float destroyDelayTime = bms.getTotalPlayTime() + 1; float secondPerBar = 60.0f / (float)bms.getBpm() * 4.0f; // seconds per bar int barCount = 0; // create bars for (int i = 0; i < bms.totalBarCount; i++) { float barTime = barCount * secondPerBar; note = (GameObject)Instantiate(barPrefab, new Vector3(0, startPositionY, 0), Quaternion.identity); note_sc = note.GetComponent <NoteObj_sc>(); note_sc.speed = defaultSpeed; note_sc.destroyPositionY = startPositionY - destroyDelayPositionY; note_sc.destroyDelayTime = destroyDelayTime; note_sc.noteTime = barTime; note_sc.channel = 0; bar_Line.Add(note_sc); barCount++; } // create notes foreach (BarData barData in bms.getBarDataList()) { int channel = barData.getChannel(); float linePositionX = lineCenter.transform.position.x; if (channel == 11 || channel == 51) { linePositionX = lineCenter.transform.position.x - 2; } else if (channel == 12 || channel == 52) { linePositionX = lineCenter.transform.position.x - 1; } else if (channel == 13 || channel == 53) { linePositionX = lineCenter.transform.position.x; } else if (channel == 14 || channel == 54) { linePositionX = lineCenter.transform.position.x + 1; } else if (channel == 15 || channel == 55) { linePositionX = lineCenter.transform.position.x + 2; } bool isLongChannel = false; if (channel == 51 || channel == 52 || channel == 53 || channel == 54 || channel == 55) { isLongChannel = true; } foreach (Dictionary <int, float> noteData in barData.getNoteDataList()) { foreach (int key in noteData.Keys) { // for normal notes if (isLongChannel == false && key != 0 && channel != 16) { float noteTime = noteData[key]; note = (GameObject)Instantiate(notePrefab, new Vector3(linePositionX * noteWidthRate, startPositionY, 0), Quaternion.identity); note_sc = note.GetComponent <NoteObj_sc>(); note_sc.speed = defaultSpeed; note_sc.destroyPositionY = startPositionY - destroyDelayPositionY; note_sc.destroyDelayTime = destroyDelayTime; note_sc.noteTime = noteTime; note_sc.channel = channel; if (channel == 11) { noteObj_Line_1.Add(note_sc); } else if (channel == 12) { noteObj_Line_2.Add(note_sc); } else if (channel == 13) { noteObj_Line_3.Add(note_sc); } else if (channel == 14) { noteObj_Line_4.Add(note_sc); } else if (channel == 15) { noteObj_Line_5.Add(note_sc); } } // for long notes if (isLongChannel == true && key != 0) { float secondPerBeat = 60.0f / (float)bms.getBpm() * 4.0f / beatPerBar; // seconds per beat float longHeightRate = 0f; bool isLongNoteStart = false; if (channel == 51) { isLongNoteStart = isLongNoteStart_1; } else if (channel == 52) { isLongNoteStart = isLongNoteStart_2; } else if (channel == 53) { isLongNoteStart = isLongNoteStart_3; } else if (channel == 54) { isLongNoteStart = isLongNoteStart_4; } else if (channel == 55) { isLongNoteStart = isLongNoteStart_5; } if (isLongNoteStart == true) { if (channel == 51) { preNoteTime_Ln1 = noteData[key]; isLongNoteStart_1 = false; } else if (channel == 52) { preNoteTime_Ln2 = noteData[key]; isLongNoteStart_2 = false; } else if (channel == 53) { preNoteTime_Ln3 = noteData[key]; isLongNoteStart_3 = false; } else if (channel == 54) { preNoteTime_Ln4 = noteData[key]; isLongNoteStart_4 = false; } else if (channel == 55) { preNoteTime_Ln5 = noteData[key]; isLongNoteStart_5 = false; } } else if (isLongNoteStart == false) { float noteTime = noteData[key]; float preNoteTime_Ln = 0f; if (channel == 51) { preNoteTime_Ln = preNoteTime_Ln1; } else if (channel == 52) { preNoteTime_Ln = preNoteTime_Ln2; } else if (channel == 53) { preNoteTime_Ln = preNoteTime_Ln3; } else if (channel == 54) { preNoteTime_Ln = preNoteTime_Ln4; } else if (channel == 55) { preNoteTime_Ln = preNoteTime_Ln5; } longHeightRate = (noteTime - preNoteTime_Ln) / secondPerBeat; note = (GameObject)Instantiate(notePrefab, new Vector3(linePositionX * noteWidthRate, startPositionY, 0), Quaternion.identity); float originalScaleX = note.transform.localScale.x; float originalScaleY = note.transform.localScale.y; float originalScaleZ = note.transform.localScale.z; note.transform.localScale = new Vector3(originalScaleX, originalScaleY + originalScaleY * Mathf.Round(longHeightRate), originalScaleZ); note_sc = note.GetComponent <NoteObj_sc>(); note_sc.destroyPositionY = startPositionY - destroyDelayPositionY; note_sc.destroyDelayTime = destroyDelayTime; note_sc.noteTime = preNoteTime_Ln; note_sc.channel = channel; if (channel == 51) { noteObj_Line_1.Add(note_sc); preNoteTime_Ln1 = 0; isLongNoteStart_1 = true; } else if (channel == 52) { noteObj_Line_2.Add(note_sc); preNoteTime_Ln2 = 0; isLongNoteStart_2 = true; } else if (channel == 53) { noteObj_Line_3.Add(note_sc); preNoteTime_Ln3 = 0; isLongNoteStart_3 = true; } else if (channel == 54) { noteObj_Line_4.Add(note_sc); preNoteTime_Ln4 = 0; isLongNoteStart_4 = true; } else if (channel == 55) { noteObj_Line_5.Add(note_sc); preNoteTime_Ln5 = 0; isLongNoteStart_5 = true; } } } } } } noteObj_Line_1.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_2.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_3.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_4.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_5.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); bar_Line.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); Debug.Log("noteObj_Line_1 = " + noteObj_Line_1.Count); Debug.Log("noteObj_Line_2 = " + noteObj_Line_2.Count); Debug.Log("noteObj_Line_3 = " + noteObj_Line_3.Count); Debug.Log("noteObj_Line_4 = " + noteObj_Line_4.Count); Debug.Log("noteObj_Line_5 = " + noteObj_Line_5.Count); Debug.Log("bar_Line = " + bar_Line.Count); // setup for the creation of beats BeatCreator_sc beatCreator = GameObject.Find("BeatCreator").GetComponent <BeatCreator_sc>(); beatCreator.noteObj_Line_1 = noteObj_Line_1; beatCreator.noteObj_Line_2 = noteObj_Line_2; beatCreator.noteObj_Line_3 = noteObj_Line_3; beatCreator.noteObj_Line_4 = noteObj_Line_4; beatCreator.noteObj_Line_5 = noteObj_Line_5; beatCreator.bar_Line = bar_Line; beatCreator.bpm = (float)bms.getBpm(); beatCreator.beatPerBar = beatPerBar; beatCreator.timeRateBySpeed = timeRateBySpeed; //AudioClip bgm = Resources.Load("Sound/" + bmsName) as AudioClip; //beatCreator.bgmSound = bgm; beatCreator.isTic = isTic; //yield return new WaitForEndOfFrame(); // wait for a frame is ready beatCreator.isStart = true; // start beat creation }
// Use this for initialization IEnumerator Start() { // 화면 비율. //Screen.SetResolution(Screen.width * 16 / 9, Screen.width, true); // bms 파일 로드. //string[] lineData = File.ReadAllLines(Application.dataPath + "/BmsFiles/" + "test.bms"); //string[] lineData2 = File.ReadAllLines("Assets/Resources/BmsFiles/" + "test.bms"); // BMS 파일 찾기. TextAsset ta = Resources.Load("BmsFiles/" + bmsName) as TextAsset; string strData = "" + ta.text; string[] lineData = strData.Split('\n'); // BMS 노트데이터 파싱. BmsLoader_sc bmsLoader = GameObject.Find("BmsLoader").GetComponent <BmsLoader_sc>(); bmsLoader.BmsLoad(lineData); Bms bms = bmsLoader.getBms(); // 시작선. GameObject plane_Top = GameObject.Find("Plane_Top"); float startPositionY = plane_Top.transform.position.y; // 판정선. GameObject lineJudgment = GameObject.Find("LineJudgment"); float judgmentPositionY = lineJudgment.transform.position.y; // 시작선 ~ 판정선 거리. //print(Vector3.Distance(plane_Top.transform.position, lineJudgment.transform.position)); //float distance = 17.81831f; // 노트 라인. GameObject lineCenter = GameObject.Find("LineCenter"); // 노트 소멸 위치. float destroyDelayPositionY = 30.0f; // 노트 간격 비율. float noteWidthRate = 1.8f; // 노트 프리팹 생성 및 리스트 저장. List <NoteObj_sc> noteObj_Line_1 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_2 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_3 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_4 = new List <NoteObj_sc>(); List <NoteObj_sc> noteObj_Line_5 = new List <NoteObj_sc>(); List <NoteObj_sc> bar_Line = new List <NoteObj_sc>(); bool isLongNoteStart_1 = true; bool isLongNoteStart_2 = true; bool isLongNoteStart_3 = true; bool isLongNoteStart_4 = true; bool isLongNoteStart_5 = true; float preNoteTime_Ln1 = 0f; float preNoteTime_Ln2 = 0f; float preNoteTime_Ln3 = 0f; float preNoteTime_Ln4 = 0f; float preNoteTime_Ln5 = 0f; // 노트 소멸 딜레이 타임. float destroyDelayTime = bms.getTotalPlayTime() + 1; // Bar 생성. float secondPerBar = 60.0f / (float)bms.getBpm() * 4.0f; // Bar 당 시간(초). int barCount = 0; for (int i = 0; i < bms.totalBarCount; i++) { // barLine 생성 float barTime = barCount * secondPerBar; // Bar 시작시간 note = (GameObject)Instantiate(barPrefab, new Vector3(0, startPositionY, 0), Quaternion.identity); note_sc = note.GetComponent <NoteObj_sc>(); note_sc.speed = defaultSpeed; note_sc.destroyPositionY = judgmentPositionY - destroyDelayPositionY; note_sc.destroyDelayTime = destroyDelayTime; note_sc.noteTime = barTime; bar_Line.Add(note_sc); barCount++; } // 노트 생성. foreach (BarData barData in bms.getBarDataList()) { float linePositionX = lineCenter.transform.position.x; bool isLongChannel = false; int channel = barData.getChannel(); if (channel == 11 || channel == 51) { linePositionX = lineCenter.transform.position.x - 2; } else if (channel == 12 || channel == 52) { linePositionX = lineCenter.transform.position.x - 1; } else if (channel == 13 || channel == 53) { linePositionX = lineCenter.transform.position.x; } else if (channel == 14 || channel == 54) { linePositionX = lineCenter.transform.position.x + 1; } else if (channel == 15 || channel == 55) { linePositionX = lineCenter.transform.position.x + 2; } if (channel == 51 || channel == 52 || channel == 53 || channel == 54 || channel == 55) { isLongChannel = true; } foreach (Dictionary <int, float> noteData in barData.getNoteDataList()) { foreach (int key in noteData.Keys) { // 단노트. if (isLongChannel == false && key != 0 && channel != 16) { float noteTime = noteData[key]; note = (GameObject)Instantiate(notePrefab, new Vector3(linePositionX * noteWidthRate, startPositionY, 0), Quaternion.identity); note_sc = note.GetComponent <NoteObj_sc>(); note_sc.speed = defaultSpeed; note_sc.destroyPositionY = judgmentPositionY - destroyDelayPositionY; note_sc.destroyDelayTime = destroyDelayTime; note_sc.noteTime = noteTime; note_sc.channel = channel; if (channel == 11) { note_sc.particleName = "particle/Effect1"; noteObj_Line_1.Add(note_sc); } else if (channel == 12) { noteObj_Line_2.Add(note_sc); } else if (channel == 13) { noteObj_Line_3.Add(note_sc); } else if (channel == 14) { noteObj_Line_4.Add(note_sc); } else if (channel == 15) { noteObj_Line_5.Add(note_sc); } } // 롱노트. if (isLongChannel == true && key != 0) { float secondPerBeat = 60.0f / (float)bms.getBpm() * 4.0f / beatPerBar; // Beat당 시간(초) float longHeightRate = 0f; // 롱노트 높이 배율. bool isLongNoteStart = false; if (channel == 51) { isLongNoteStart = isLongNoteStart_1; } else if (channel == 52) { isLongNoteStart = isLongNoteStart_2; } else if (channel == 53) { isLongNoteStart = isLongNoteStart_3; } else if (channel == 54) { isLongNoteStart = isLongNoteStart_4; } else if (channel == 55) { isLongNoteStart = isLongNoteStart_5; } if (isLongNoteStart == true) { if (channel == 51) { preNoteTime_Ln1 = noteData[key]; isLongNoteStart_1 = false; } else if (channel == 52) { preNoteTime_Ln2 = noteData[key]; isLongNoteStart_2 = false; } else if (channel == 53) { preNoteTime_Ln3 = noteData[key]; isLongNoteStart_3 = false; } else if (channel == 54) { preNoteTime_Ln4 = noteData[key]; isLongNoteStart_4 = false; } else if (channel == 55) { preNoteTime_Ln5 = noteData[key]; isLongNoteStart_5 = false; } } else if (isLongNoteStart == false) { float noteTime = noteData[key]; float preNoteTime_Ln = 0f; if (channel == 51) { preNoteTime_Ln = preNoteTime_Ln1; } else if (channel == 52) { preNoteTime_Ln = preNoteTime_Ln2; } else if (channel == 53) { preNoteTime_Ln = preNoteTime_Ln3; } else if (channel == 54) { preNoteTime_Ln = preNoteTime_Ln4; } else if (channel == 55) { preNoteTime_Ln = preNoteTime_Ln5; } longHeightRate = (noteTime - preNoteTime_Ln) / secondPerBeat; //print("preNoteTime_Ln = " + preNoteTime_Ln); //print("noteTime = " + noteTime); //print("longHeightRate = " + Mathf.Round(longHeightRate)); note = (GameObject)Instantiate(notePrefab, new Vector3(linePositionX * noteWidthRate, startPositionY, 0), Quaternion.identity); float originalScaleX = note.transform.localScale.x; float originalScaleY = note.transform.localScale.y; float originalScaleZ = note.transform.localScale.z; note.transform.localScale = new Vector3(originalScaleX, originalScaleY * Mathf.Round(longHeightRate) + originalScaleY, originalScaleZ); note_sc = note.GetComponent <NoteObj_sc>(); note_sc.destroyPositionY = judgmentPositionY - destroyDelayPositionY; note_sc.destroyDelayTime = destroyDelayTime; note_sc.noteTime = preNoteTime_Ln; if (channel == 51) { noteObj_Line_1.Add(note_sc); preNoteTime_Ln1 = 0; isLongNoteStart_1 = true; } else if (channel == 52) { noteObj_Line_2.Add(note_sc); preNoteTime_Ln2 = 0; isLongNoteStart_2 = true; } else if (channel == 53) { noteObj_Line_3.Add(note_sc); preNoteTime_Ln3 = 0; isLongNoteStart_3 = true; } else if (channel == 54) { noteObj_Line_4.Add(note_sc); preNoteTime_Ln4 = 0; isLongNoteStart_4 = true; } else if (channel == 55) { noteObj_Line_5.Add(note_sc); preNoteTime_Ln5 = 0; isLongNoteStart_5 = true; } } } } } } noteObj_Line_1.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_2.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_3.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_4.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); noteObj_Line_5.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); bar_Line.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); }); // 비트 크리에이터. BeatCreator_sc beatCreator = GameObject.Find("BeatCreator").GetComponent <BeatCreator_sc>(); beatCreator.noteObj_Line_1 = noteObj_Line_1; beatCreator.noteObj_Line_2 = noteObj_Line_2; beatCreator.noteObj_Line_3 = noteObj_Line_3; beatCreator.noteObj_Line_4 = noteObj_Line_4; beatCreator.noteObj_Line_5 = noteObj_Line_5; beatCreator.bar_Line = bar_Line; beatCreator.bpm = (float)bms.getBpm(); beatCreator.beatPerBar = beatPerBar; beatCreator.timeRateBySpeed = timeRateBySpeed; AudioClip bgm = Resources.Load("Sound/" + bmsName) as AudioClip; beatCreator.bgmSound = bgm; beatCreator.isTic = isTic; // 모든 렌더링작업이 끝날 때까지 대기 yield return(new WaitForEndOfFrame()); beatCreator.isStart = true; // 시작 }