public void PushDanmaku(string content, float x, float y, float z, int level, Color color, int fontSize = 14) { Danmaku danmaku = new Danmaku(); danmaku.Content = content; danmaku.UserId = BmobUser.CurrentUser.username; danmaku.X = x; danmaku.Y = y; danmaku.Z = z; danmaku.Level = level; danmaku.FontSize = fontSize; danmaku.ColorR = new BmobDouble(color.r); danmaku.ColorG = new BmobDouble(color.g); danmaku.ColorB = new BmobDouble(color.b); bmob.Create(danmaku, (resp, exception) => { if (exception != null) { print("保存失败, 失败原因为: " + exception.Message); return; } print("保存成功, @" + resp.createdAt); }); }
public void FinishLevel() { var data = new ScoreRank(); data.score = score; if (ifSend) { } else { bmobUnity.Create("scoreRank", data, (resp, exception) => { if (exception != null) { print("保存失败,失败原因为 " + exception.Message); return; } ifSend = true; print("保存成功,@" + resp.createdAt); }); } showMenu = !showMenu; deadMenu.SetActive(showMenu); titleText.text = "MISSION Finish"; }
/// <summary> /// 添加用户 /// </summary> /// <param name="user"></param> /// <returns></returns> public void AddUser(BmobGameObject user) { bmobUnity.Create("EasyUser", user, (resp, exception) => { if (exception != null) { print("保存失败, 失败原因为: " + exception.Message); ///在此处提示用户登录失败 return; } print("保存成功, @" + resp.createdAt); }); }
/// <summary> /// 插入数据 /// </summary> public void InsertData <T>(T mg, string tabName) where T : BmobTable { Bmob.Create(tabName, mg, (resp, exception) => { if (exception != null) { Debug.Log("保存失败,原因: " + exception.Message); } else { Debug.Log("保存成功" + resp.createdAt); } }); }
//--------------------------------------------------------- /// <summary> /// 上传分数 /// </summary> public static void UploadRank(Rank rank) { bmobUnity.Create("RankTable", rank, (resp, exception) => { if (exception != null) { print("保存失败,失败原因:" + exception.Message); return; } LoadingNetwork.isDoneUpload = true; print("上传数据成功,@" + resp.createdAt); }); }
public void createData_Click() { var data = new ContentMode(); data.title = title.text; data.content = content.text; bmobUnity.Create("Content", data, (resp, exception) => { if (exception != null) { Debug.Log("保存失败,失败原因" + exception.Message); return; } Debug.Log("保存成功" + resp.createdAt); }); }
void addData() { var data = new BmobGameObject(); data.userId = 2; data.userName = "******"; Bmob.Create(TABLENAME, data, (resp, exception) => { if (exception != null) { print("加载失败"); } else { print("加载成功" + resp.createdAt + exception); } } ); }
//private string usernameid; void add_data(int thisscore) //在数据库中增加数据方法 { var new_data = new BmobGameObject(); new_data.userId = PlayerPrefs.GetString(typeof(name_pass) + "Id"); new_data.myscore = thisscore; Bmob.Create(TABLENAME, new_data, (resp, exception) => { if (exception != null) { print("fail" + exception.Message); return; } Debug.Log("创建成功"); } ); }
void create() { var data = new BmobGameObject(); System.Random rnd = new System.Random(); data.score = rnd.Next(-50, 170); data.playerName = "123"; data.cheatMode = false; Bmob.Create(TABLENAME, data, (resp, exception) => { if (exception != null) { print("保存失败, 失败原因为: " + exception.Message); return; } print("保存成功, @" + resp.createdAt); } ); //Bmob.CreateTaskAsync (TABLENAME, data); }
private void createData_Click() { //设置值 gameObject.score = 100; Bmob.Create("Score", gameObject, (resp, exception) => { if (exception != null) { Debug.Log("保存失败,失败原因" + exception.Message); return; } Debug.Log("保存成功" + resp.createdAt); }); //保存数据 //var future = Bmob. CreateTaskAsync(gameObject); //异步显示返回的数据 //FinishedCallback(future.Result, resultText); //var data = new BmobScore(); //int score = 100; //data.score = score; //Bmob.Create("Score", data, (resp, exception) => //{ // if (exception != null) // { // Debug.Log("保存失败,失败原因" + exception.Message); // return; // } // Debug.Log("保存成功" + resp.createdAt); //}); }