private void Start()
        {
            var button = GetComponent <Button>();

            button.OnClickAsObservable()
            .Subscribe(_ => BluetoothSystem.Send("Hello World"))
            .AddTo(this);
        }
        private void Start()
        {
            var button         = GetComponent <Button>();
            var gameObjectName = displayReceiveText.gameObject.name;
            var methodName     = ((Action <string>)displayReceiveText.DisplayText).Method.Name;

            button.OnClickAsObservable()
            .Subscribe(_ => BluetoothSystem.Receive(gameObjectName, methodName))
            .AddTo(this);
        }
        private void Start()
        {
            var button = GetComponent <Button>();

            Debug.Log(holderManager.IdPhoto);

            button.OnClickAsObservable()
            .Subscribe(_ => {
                BluetoothSystem.Client();
                BluetoothSystem.Send(holderManager.IdPhoto.Value);
            })
            .AddTo(this);
        }
        private void Start()
        {
            var button = GetComponent <Button>();

            button.OnClickAsObservable()
            .Subscribe(_ => {
                BluetoothSystem.Client();
                BluetoothSystem.Send(holderManager.IdPhoto + "," +
                                     Hash.GetHash(PhoneId.GetImei() + holderManager.HolderName +
                                                  holderManager.TimeStamp));
            })
            .AddTo(this);
        }
        private void Start()
        {
            var dropdown = GetComponent <Dropdown>();
            var devices  = new List <string>()
            {
                "選択してください"
            };

            devices.AddRange(BluetoothSystem.GetDevices());
            dropdown.ClearOptions();
            dropdown.AddOptions(devices);
            dropdown.RefreshShownValue();
            dropdown.OnValueChangedAsObservable()
            .Subscribe(x => BluetoothSystem.Device = devices[x])
            .AddTo(this);
        }
 private void OnEnable()
 {
     BluetoothSystem.Server();
     BluetoothSystem.Receive(verifierManager.gameObject.name,
                             ((Action <string>)verifierManager.SetMessage).Method.Name);
 }
示例#7
0
 private void OnEnable()
 {
     BluetoothSystem.Server();
     BluetoothSystem.Receive(issuerManager.gameObject.name,
                             ((Action <string>)issuerManager.SetPhoto).Method.Name);
 }