private void OnGUI() { const float width = 250f; const float buttonHeight = 35f; const float height = 100f + buttonHeight * 3f; float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); GUI.color = Color.white; GUILayout.BeginArea( new Rect( Screen.width / 2f / scaleFactor - width / 2f, Screen.height / 2f / scaleFactor - height / 2f, width, height), "Android Bluetooth Multiplayer Demo", "Window"); GUILayout.BeginVertical(); GUILayout.Space(10); if (GUILayout.Button("Basic multiplayer", GUILayout.Height(buttonHeight))) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => Application.LoadLevel("Scene_Game")); } // if (GUILayout.Button("Device discovery", GUILayout.Height(buttonHeight))) // CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => Application.LoadLevel("BluetoothDiscoveryDemo")); // // if (GUILayout.Button("Basic RPC file transfer", GUILayout.Height(buttonHeight))) // CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => Application.LoadLevel("BluetoothFileTransferDemo")); GUILayout.Space(15); GUI.backgroundColor = new Color(1f, 0.6f, 0.6f, 1f); if (GUILayout.Button("Quit", GUILayout.Height(buttonHeight))) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, Application.Quit); } GUILayout.EndVertical(); GUILayout.EndArea(); }
private void OnGUI() { float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // If initialization was successfull, showing the buttons if (_initResult) { // If there is no current Bluetooth connectivity BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode(); if (currentMode == BluetoothMultiplayerMode.None) { if (GUI.Button(new Rect(10, 10, 150, 50), "Create server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.StartServer(kPort); } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Server; AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); } } if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Client; AndroidBluetoothMultiplayer.RequestEnableBluetooth(); } } } else { // Stop all networking if (GUI.Button(new Rect(10, 10, 150, 50), currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server")) { if (Network.peerType != NetworkPeerType.Disconnected) { Network.Disconnect(); } AndroidBluetoothMultiplayer.Stop(); } } GUI.contentColor = Color.black; GUI.enabled = currentMode == BluetoothMultiplayerMode.None; _isStressTestMode = GUI.Toggle(new Rect(10, 70, 250, 30), _isStressTestMode, " Stress-test mode (" + kStressModeActors + " actors)"); _isUseInterpolation = GUI.Toggle(new Rect(10, 100, 250, 30), _isUseInterpolation, " Use interpolation (smoothen movement)"); GUI.enabled = true; GUI.contentColor = Color.white; } else { // Show a message if initialization failed for some reason GUI.contentColor = Color.black; GUI.Label( new Rect(10, 10, Screen.width / scaleFactor - 10, 50), "Bluetooth not available. Are you running this on Bluetooth-capable " + "Android device and AndroidManifest.xml is set up correctly?"); } DrawBackButton(scaleFactor); }
// Update is called once per frame private void OnGUI() { float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // If initialization was successfull, showing the buttons if (_initResult) { // Show log float logY = 80f; if (_receivedTexture != null) { logY += kTextureSize; } GUILayout.Space(logY); BluetoothExamplesTools.TouchScroll(ref _logPosition); _logPosition = GUILayout.BeginScrollView( _logPosition, GUILayout.MaxHeight(Screen.height / scaleFactor - logY), GUILayout.MinWidth(Screen.width / scaleFactor - 10f / scaleFactor), GUILayout.ExpandHeight(false)); GUI.contentColor = Color.black; GUILayout.Label(_log, GUILayout.ExpandHeight(true), GUILayout.MaxWidth(Screen.width / scaleFactor)); GUI.contentColor = Color.white; GUILayout.EndScrollView(); // If there is no current Bluetooth connectivity BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode(); if (currentMode == BluetoothMultiplayerMode.None) { if (GUI.Button(new Rect(10, 10, 150, 50), "Create server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.StartServer(kPort); } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Server; AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); } } if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Client; AndroidBluetoothMultiplayer.RequestEnableBluetooth(); } } } else { // Stop all networking if (GUI.Button(new Rect(10, 10, 150, 50), currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server")) { if (Network.peerType != NetworkPeerType.Disconnected) { Network.Disconnect(); } } // Display file transfer UI if (Network.peerType != NetworkPeerType.Disconnected && (Network.isClient || Network.connections.Length > 0) && _fileTransfer != null) { GUI.enabled = _fileTransfer.TransferState == FileTransfer.FileTransferState.None; if (GUI.Button(new Rect(Screen.width / scaleFactor - 160, 10, 150, 50), "Send file")) { Color32[] image = GenerateTexture(kTextureSize); byte[] colorBytes = Color32ArrayToByteArray(image); _fileTransfer.TransmitFile(colorBytes); } GUI.enabled = true; // Display file transfer status string status = null; switch (_fileTransfer.TransferState) { case FileTransfer.FileTransferState.Receiving: status = string.Format("Receiving: {0:F1}% ({1} out of {2} bytes)", _transferSize / (float)_transferTotalSize * 100f, _transferSize, _transferTotalSize); break; case FileTransfer.FileTransferState.Transmitting: status = string.Format("Transmitting: {0:F1}% ({1} out of {2} bytes)", _transferSize / (float)_transferTotalSize * 100f, _transferSize, _transferTotalSize); break; case FileTransfer.FileTransferState.None: status = "Idle."; break; } GUI.contentColor = Color.black; GUI.Label(new Rect(10, 65, Screen.width, 20), status); GUI.contentColor = Color.white; if (_receivedTexture != null) { GUI.Label(new Rect(10, 80, kTextureSize, kTextureSize), _receivedTexture); } } } } else { // Show a message if initialization failed for some reason GUI.contentColor = Color.black; GUI.Label( new Rect(10, 10, Screen.width / scaleFactor - 10, 50), "Bluetooth not available. Are you running this on Bluetooth-capable " + "Android device and AndroidManifest.xml is set up correctly?"); } DrawBackButton(scaleFactor); }
public void Init() { app = App.Instance; switch (app.controller.gameMode.mode) { case GameModeController.Mode.multiplayer_bluetooth_client: ServerClientMultiplayerWindow.SetActive(true); ServerClinetInfo.text = "Connecting to server..."; break; case GameModeController.Mode.multiplayer_bluetooth_server: ServerClientMultiplayerWindow.SetActive(true); ServerClinetInfo.text = "Waiting for player..."; break; } homeButton.onClick.AddListener(Home); // Setting the UUID. Must be unique for every application _initResult = AndroidBluetoothMultiplayer.Initialize("8ce255c0-200a-11e0-ac64-0800200c9a66"); // Enabling verbose logging. See log cat! AndroidBluetoothMultiplayer.SetVerboseLog(true); // Registering the event delegates AndroidBluetoothMultiplayer.ListeningStarted += OnBluetoothListeningStarted; AndroidBluetoothMultiplayer.ListeningStopped += OnBluetoothListeningStopped; AndroidBluetoothMultiplayer.AdapterEnabled += OnBluetoothAdapterEnabled; AndroidBluetoothMultiplayer.AdapterEnableFailed += OnBluetoothAdapterEnableFailed; AndroidBluetoothMultiplayer.AdapterDisabled += OnBluetoothAdapterDisabled; AndroidBluetoothMultiplayer.DiscoverabilityEnabled += OnBluetoothDiscoverabilityEnabled; AndroidBluetoothMultiplayer.DiscoverabilityEnableFailed += OnBluetoothDiscoverabilityEnableFailed; AndroidBluetoothMultiplayer.ConnectedToServer += OnBluetoothConnectedToServer; AndroidBluetoothMultiplayer.ConnectionToServerFailed += OnBluetoothConnectionToServerFailed; AndroidBluetoothMultiplayer.DisconnectedFromServer += OnBluetoothDisconnectedFromServer; AndroidBluetoothMultiplayer.ClientConnected += OnBluetoothClientConnected; AndroidBluetoothMultiplayer.ClientDisconnected += OnBluetoothClientDisconnected; AndroidBluetoothMultiplayer.DevicePicked += OnBluetoothDevicePicked; int modeIndex = SaveDataController.Instance.Data.mode; switch (modeIndex) { case 1: this.mode = Mode.single; break; case 2: this.mode = Mode.multiplayer_local; break; case 3: this.mode = Mode.multiplayer_bluetooth_server; break; case 4: this.mode = Mode.multiplayer_bluetooth_client; break; } float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // If initialization was successfull, showing the buttons if (_initResult) { // If there is no current Bluetooth connectivity BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode(); if (currentMode == BluetoothMultiplayerMode.None) { if (mode == Mode.multiplayer_bluetooth_server) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.StartServer(kPort); } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Server; AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); } Debug.Log("Server"); } if (mode == Mode.multiplayer_bluetooth_client) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Client; AndroidBluetoothMultiplayer.RequestEnableBluetooth(); } Debug.Log("Client"); } } else { Debug.Log("Bluetooth activated before Init"); } /*if (currentMode == BluetoothMultiplayerMode.None) * { * OnBackToMenu(); * } * else * { * started = true; * }*/ started = true; //SetupGame(); } else { // Show a message if initialization failed for some reason Debug.Log("Bluetooth not available. Are you running this on Bluetooth-capable " + "Android device and AndroidManifest.xml is set up correctly?"); } }