//Returns the blueprint node get get local rotation output attribute public override object GetAttribute() { //Return output attribute return(BlueprintInstanceManager.GetBlueprintParentAt(blueprintID).transform.localRotation.eulerAngles); }
//Returns the blueprint node get get position output attribute public override object GetAttribute() { //Return output attribute return(BlueprintInstanceManager.GetBlueprintParentAt(blueprintID).transform.position); }
//Initializes the blueprint node blueprint for runtime public override void RuntimeInitialize() { //Runtime initialize the blueprint node blueprint customBlueprintID = BlueprintInstanceManager.CreateBlueprint(blueprintFilepath, blueprintJSON, BlueprintInstanceManager.GetBlueprintParentAt(blueprintID)); }