// Добавление ноды в шаблон public void AppendBlueprint(BlueprintBase.TypeBlueprint typeBlueprint) { print($"Blueprint is create {typeBlueprint}"); GameObject blue = Instantiate(basePlane, content.transform); BlueprintBase blueBase = blue.GetComponent <BlueprintBase>(); blueBase.typeBlueprint = typeBlueprint; gameBlueprints.Add(blue); blueprintBases.Add(blueBase); }
public void ClickedTool(BlueprintBase.TypeBlueprint typeBlueprint) { FormBlueprint.instance.AppendBlueprint(typeBlueprint); }