public void TestDeleteInventory() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); UserCredentials user = null; ResponseGetInventory finalInventory = null; // Authenticate user to gain access token Task.Run(async() => { APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser); user = response.GetSuccess(); }).GetAwaiter().GetResult(); // Add item to test user inventory Task.Run(async() => { List <InventoryEntry> entries = new List <InventoryEntry>(); entries.Add(new InventoryEntry(1, 1)); ResponseGetInventory inventory = new ResponseGetInventory(entries); APIResult <Boolean, JsonError> response = await blueprintApi.AsyncAddToInventory(user, inventory); }).GetAwaiter().GetResult(); // Delete inventory and assert on response Task.Run(async() => { try { APIResult <Boolean, JsonError> response = await blueprintApi.AsyncDeleteInventory(user); // Success case } catch (WebException e) { // Failure case Assert.Fail(); } }).GetAwaiter().GetResult(); }
public void TestValidAuthenticateUser() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); UserCredentials user = validUser; UserCredentials returnUser = null; Task.Run(async() => { Task <APIResult <UserCredentials, JsonError> > fetchingResponse = blueprintApi.AsyncAuthenticateUser(user); APIResult <UserCredentials, JsonError> response = await fetchingResponse; if (response.isSuccess()) { // Success case returnUser = response.GetSuccess(); } else { //error case } }).GetAwaiter().GetResult(); // Check returned user is correct and contains access tokens Assert.That(returnUser.GetUsername(), Is.EqualTo(validUser.GetUsername())); Assert.That(returnUser.GetPassword(), Is.EqualTo(validUser.GetPassword())); Assert.IsNotNull(returnUser.GetAccessToken()); Assert.IsNotNull(returnUser.GetRefreshToken()); }
public void TestGetInventory() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); UserCredentials user = null; ResponseGetInventory finalInventory = null; // Authenticate user to gain access token Task.Run(async() => { APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser); user = response.GetSuccess(); }).GetAwaiter().GetResult(); // Add item to test user inventory Task.Run(async() => { List <InventoryEntry> entries = new List <InventoryEntry>(); entries.Add(new InventoryEntry(1, 1)); ResponseGetInventory inventory = new ResponseGetInventory(entries); APIResult <Boolean, JsonError> response = await blueprintApi.AsyncAddToInventory(user, inventory); }).GetAwaiter().GetResult(); // Retrieve inventory of new user Task.Run(async() => { APIResult <ResponseGetInventory, JsonError> finalInventoryResponse = await blueprintApi.AsyncGetInventory(user); finalInventory = finalInventoryResponse.GetSuccess(); }).GetAwaiter().GetResult(); Assert.That(finalInventory.items[0].item_id, Is.EqualTo(1)); Assert.That(finalInventory.items[0].item_id, Is.GreaterThanOrEqualTo(1)); }
public void TestRefreshTokens() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); UserCredentials user = null; // Authenticate user to gain tokens Task.Run(async() => { APIResult <UserCredentials, JsonError> response = await blueprintApi.AsyncAuthenticateUser(validUser); user = response.GetSuccess(); }).GetAwaiter().GetResult(); // Refresh tokens Task.Run(async() => { APIResult <ResponseAuthenticate, JsonError> response = await blueprintApi.AsyncRefreshTokens(user); if (response.isSuccess()) { // Success case Assert.IsNotNull(response.GetSuccess().refresh); Assert.IsNotNull(response.GetSuccess().access); } else { // Failure case Assert.Fail(); } }).GetAwaiter().GetResult(); }
public void TestRegisterUserValidPassword() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); Random random = new Random(); UserCredentials returnUser = null; string username = "******" + random.Next(10000); Task.Run(async() => { Task <APIResult <UserCredentials, JsonError> > fetchingResponse = blueprintApi.AsyncRegisterUser(username, "Failure123"); APIResult <UserCredentials, JsonError> response = await fetchingResponse; if (response.isSuccess()) { // Success case returnUser = response.GetSuccess(); } else { // Failure case Assert.Fail(); } }).GetAwaiter().GetResult(); // Check returned user is correct and contains access tokens Assert.That(returnUser.GetUsername(), Is.EqualTo(username)); Assert.That(returnUser.GetPassword(), Is.EqualTo("Failure123")); Assert.IsNotNull(returnUser.GetAccessToken()); Assert.IsNotNull(returnUser.GetRefreshToken()); }
void Start() { maxUsernameLength = 16; api = BlueprintAPI.WithBaseUrl("http://smithwjv.ddns.net"); GameObject errorObject = GameObject.Find("InfoMessage"); infoMessage = errorObject.GetComponent <Text>(); infoMessage.color = Color.blue; infoMessage.text = ""; usernameLoginInput.Select(); }
public void TestRegisterUserNoLowercasePassword() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); Random random = new Random(); string username = "******" + random.Next(10000); Task.Run(async() => { try { Task <APIResult <UserCredentials, JsonError> > fetchingResponse = blueprintApi.AsyncRegisterUser(username, "FAILURE123"); APIResult <UserCredentials, JsonError> response = await fetchingResponse; // Failure case // If here, exception has not been thrown Assert.Fail(); } catch (InvalidCredentialException e) { // Pass case // Exception correctly thrown } }).GetAwaiter().GetResult(); }
public void TestInvalidAuthenticateUser() { var blueprintApi = BlueprintAPI.WithBaseUrl(baseUrl); UserCredentials user = new UserCredentials("test_invalid", "Invalid123"); Task.Run(async() => { Task <APIResult <UserCredentials, JsonError> > fetchingResponse = blueprintApi.AsyncAuthenticateUser(user); APIResult <UserCredentials, JsonError> response = await fetchingResponse; if (!response.isSuccess()) { // Error case JsonError error = response.GetError(); Assert.That(error.error, Is.EqualTo("The credentials provided do not match any user")); } else { Assert.Fail(); } }).GetAwaiter().GetResult(); }