/// <summary> /// (Cross-Game compatible) Return the Id of this BloonToSimulation /// </summary> /// <param name="bloonToSim"></param> /// <returns></returns> public static int GetId(this BloonToSimulation bloonToSim) { #if BloonsTD6 return(bloonToSim.id); #elif BloonsAT return((int)bloonToSim.id); #endif }
/// <summary> /// Return the total distance this BloonToSim has travelled /// </summary> /// <param name="bloonToSim"></param> /// <returns></returns> public static float GetDistanceTravelled(this BloonToSimulation bloonToSim) { var distance = bloonToSim.GetBloon().distanceTraveled; #if BloonsAT bloonToSim.distanceTravelled = distance; #endif return(distance); }
public void TrackBloonToSim(BloonToSimulation bloon) { if (currentBloonToSims.ContainsKey(bloon.GetId())) { currentBloonToSims[bloon.GetId()] = bloon; return; } currentBloonToSims.Add(bloon.GetId(), bloon); }
internal static void Postfix(BloonToSimulation __instance, int id) { SessionData.bloonTracker.TrackBloonToSim(__instance); }
internal static void Postfix(BloonToSimulation __instance, UnityToSimulation sim, ulong id, Vector3 position, float distanceTravelled, float pathTotalDistance, BloonModel def) { SessionData.bloonTracker.TrackBloonToSim(__instance); }
public void StopTrackingBloonToSim(BloonToSimulation bloon) => StopTrackingBloonToSim(bloon.GetId());
/// <summary> /// Return the Simulation Bloon for this specific BloonToSimulation. Returns object of class Bloon /// </summary> public static Bloon GetBloon(this BloonToSimulation bloonToSim) { return(bloonToSim.GetSimBloon()); //return SessionData.Instance.bloonTracker.GetBloon(bloonToSim.GetId()); }
/// <summary> /// Return the UnityDisplayNode for this bloon. Is apart of DisplayNode. Needed to modify sprites /// </summary> /// <returns></returns> public static UnityDisplayNode GetUnityDisplayNode(this BloonToSimulation bloonToSim) { return(bloonToSim.GetBloon().GetUnityDisplayNode()); }
/// <summary> /// (Cross-Game compatible) Return the Simulation Bloon for this specific BloonToSimulation. Returns object of class Bloon /// </summary> public static Bloon GetBloon(this BloonToSimulation bloonToSim) { return(SessionData.bloonTracker.GetBloon(bloonToSim.GetId())); }
public static BloonModel GetBaseModel(this BloonToSimulation bloonToSim) { return(Game.instance?.model?.GetBloon(bloonToSim.Def.GetBaseID())); }
/// <summary> /// Get the Simulation Bloon for this specific BloonToSimulation. Returns object of class Bloon /// </summary> public static Bloon GetSimBloon(this BloonToSimulation bloonToSim) { return(InGame.Bridge.simulation.bloonManager.GetBloonByID(bloonToSim.id)); }