public void StartFirstRound() { currentScoresManager.AddNinjas(participatingNinjas); BloodParticle.DestroyAll(); pregameManger.End(); StartRound(); }
public void GameComplete() { if (MatchFinished != null) { MatchFinished(); } RopeController.DestroyAllRopes(); ninjaBodies = ninjaPicker.GetBodies(4); GameState = State.PlayerScreen; BloodParticle.DestroyAll(); currentLevel.gameObject.SetActive(false); participatingNinjas.Clear(); }