public static GameObject CreateBlock(int index, createMode mode) { blockSerialized = serialization.getConvertedTiles(index); block = createGameObject("Block"); createTiles(mode); if (mode == createMode.STANDARD) { block.AddComponent <Block>(); block.GetComponent <Block>().lockRotation = !serialization.isRotatable(index); detectors = createGameObjectAsChildren(block, "Detectors"); detectors.AddComponent <Detector>(); createDetectors(); if (serialization.isRotatable(index)) { createDetectorsRotation(); } else { createGameObjectAsChildren(detectors, "Rotation"); } } fixPosition(); return(block); }