void BlockDestroyed() { // Manager ------------------ blocksManager.BlockDestroyed(); gameManager.score += points; // Random PowerUp if (Random.Range(0, 5) == 0 && FindObjectOfType <PowerUp>() == null) { int randomType = (int)Random.Range((int)PowerUpType.None + 1, (int)PowerUpType.Max); Object powerUp = Resources.Load(System.Enum.GetName(typeof(PowerUpType), (PowerUpType)randomType)); Instantiate(powerUp, new Vector3(transform.position.x, 0.5f, transform.position.z), Quaternion.Euler(0.0f, 0.0f, 90.0f)); } // Destroy Particle ----------------------- GameObject particle = Instantiate(blocksManager.destroyParticle, transform.position, blocksManager.destroyParticle.transform.rotation); ParticleSystem ps = particle.GetComponent <ParticleSystem>(); ParticleSystemRenderer psRender = particle.GetComponent <ParticleSystemRenderer>(); psRender.trailMaterial = meshRenderer.material; ps.Play(); Destroy(particle, 3.1f); Destroy(gameObject); }