public override int GetHashCode() { int hash = 1; if (Action != 0) { hash ^= Action.GetHashCode(); } if (BlockX != 0) { hash ^= BlockX.GetHashCode(); } if (BlockY != 0) { hash ^= BlockY.GetHashCode(); } if (BlockZ != 0) { hash ^= BlockZ.GetHashCode(); } if (Face != 0) { hash ^= Face.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (HotbarIndex != 0) { hash ^= HotbarIndex.GetHashCode(); } if (Direction != 0) { hash ^= Direction.GetHashCode(); } if (BlockX != 0) { hash ^= BlockX.GetHashCode(); } if (BlockY != 0) { hash ^= BlockY.GetHashCode(); } if (BlockZ != 0) { hash ^= BlockZ.GetHashCode(); } return(hash); }