public Game(GameWindow gw, double frameRate) { this.gw = gw; this.frameRate = frameRate; this.camera = new Camera(); this.keyboardProcessor = new KeyboardProcessor(); this.mouseProcessor = new MouseProcessor(); this.GameObjectManager = new GameObjectManager(); GameObjectManager.Add(new BlockSolid(new Vector3(0, 0, 0), 10, 14, 8)); GameObjectManager.Add(new CubeSolid(new Vector3(0, 0, 20), 10) { color = new float[] { 0.4f, 0.8f, 0.2f, 0.5f } }); BlockSolid platform = new BlockSolid(new Vector3(0, -80, 0), 400, 2, 400); platform.color = new float[4] { 0.2f, 0.6f, 0.2f, 1.0f }; platform.Collision += (o, e) => { (e.solid.physicElements[0] as RigidBody).Gravity = false; var dev = e.solid.hitbox.first.Y - platform.hitbox.second.Y; e.solid.Pos -= new Vector3(0.0f, dev, 0.0f); }; GameObjectManager.Add(platform); spider = ObjLoader.ObjLoader.LoadObj(@"..\..\TestModels\Spider\", "spider.obj", new Vector3(-80, 0, 0)); spider.physicElements.Add(new RigidBody()); (spider.physicElements[0] as RigidBody).Gravity = false; GameObjectManager.Add(spider); }
// Use this for initialization void Start() { this.blockSolidScript = this.transform.parent.GetComponent<BlockSolid> (); this.player = GameObject.FindWithTag("Player"); this.playerScript = this.player.GetComponent<PlayerScript>(); }