示例#1
0
        public override void OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, bool firstEvent, ref EnumHandHandling handling)
        {
            if (blockSel?.BlockEntity(api) is BlockEntityChisel)
            {
                handling = EnumHandHandling.PreventDefault;
                BlockEntityChisel entityChisel  = ((BlockEntityChisel)blockSel.BlockEntity(api));
                ITreeAttribute    blueprintTree = slot?.Itemstack?.Attributes;
                ITreeAttribute    dummy         = blueprintTree.Clone();
                entityChisel.ToTreeAttributes(dummy);
                blueprintTree["materials"] = dummy["materials"];

                if (byEntity.Controls.Sneak)
                {
                    blueprintTree["cuboids"] = new IntArrayAttribute();
                    entityChisel.ToTreeAttributes(blueprintTree);
                    slot.MarkDirty();
                }
                else if (blueprintTree["cuboids"] != null)
                {
                    entityChisel.FromTreeAtributes(blueprintTree, api.World);
                }
                if (api.Side.IsClient())
                {
                    entityChisel.RegenMesh();
                }
            }
            base.OnHeldInteractStart(slot, byEntity, blockSel, entitySel, firstEvent, ref handling);
        }
示例#2
0
 public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
 {
     base.OnBlockInteractStart(world, byPlayer, blockSel);
     (blockSel.BlockEntity(world) as BlockEntityCraftingStation)?.OnInteract(world, byPlayer, blockSel);
     return(true);
 }
示例#3
0
 private void ExchangeEvent(IServerPlayer byPlayer, BlockSelection blockSel)
 {
     (blockSel?.BlockEntity(sapi) as BlockEntityShop)?.Exchange(byPlayer);
 }