/// <summary> /// Executes the specified action against /// the current context and captures an output string. /// </summary> /// <param name="block">The action to execute</param> /// <param name="parameter">The parameter for the action.</param> public string Block <T>(Action <T> block, T parameter) { BlockRenderer br = new BlockRenderer(_context.Context); return(br.Capture(() => block(parameter))); }
/// <summary> /// Executes the specified action against /// the current context and captures an output string. /// </summary> /// <param name="block">The action to execute</param> /// <param name="arg1">The first argument of the action.</param> /// <param name="arg2">The second argument of the action.</param> /// <param name="arg3">The third argument of the action.</param> public string Block <T1, T2, T3>(Action <T1, T2, T3> block, T1 arg1, T2 arg2, T3 arg3) { BlockRenderer br = new BlockRenderer(_context.Context); return(br.Capture(() => block(arg1, arg2, arg3))); }
/// <summary> /// Executes the specified action against /// the current context and captures an output string. /// </summary> /// <param name="block">The action to execute</param> public string Block(Action block) { BlockRenderer br = new BlockRenderer(_context.Context); return(br.Capture(block)); }
public void RenderTransparent(bool cache) { if (_cached2 || (_displayList2.Cached && !cache)) { _displayList2.Call(); } else if (cache) { _displayList2.Begin(); GL.Begin(BeginMode.Quads); for (int x = 0; x < Width; ++x) { for (int y = 0; y < Depth; ++y) { for (int z = 0; z < Height; ++z) { Blocktype type = GetBlocktype(x, y, z); if (type != Blocktype.Water && type != Blocktype.StillWater && type != Blocktype.Ice) { continue; } BlocktypeInfo info = BlocktypeInfo.Find(type); BlockRenderer.Render(this, info, x, y, z); } } } GL.End(); _displayList2.End(); _cached2 = true; } }
private void reloadColor(BlockRenderer blockrenderer, bool respawn) { Color color = Color.black; if (provisionalblockmap[blockrenderer.x][blockrenderer.y] != null) { color += color_plus; } if (blockrenderer.x == focus_x && blockrenderer.y == focus_y) { color += color_focus; } if (blockrenderer.x == select_x && blockrenderer.y == select_y) { color += color_select; } if (color == Color.black) { if (respawn) { blockrenderer.reload(); } } else { setBlockColor(blockrenderer.gameObject, color); } }
public void SetupBoard(int width, int height) { board = new int[width, height]; for (int xi = 0; xi < board.GetLength(0); xi++) { for (int yi = 0; yi < board.GetLength(1); yi++) { if (yi == 0 && xi == 0) { board[xi, yi] = PASSABLE; } else if (xi - yi >= 0 && xi - yi < 4) { board[xi, yi] = xi - yi; BlockRenderer blockRenderer = Instantiate <BlockRenderer>(blockRendererPrefab); blockRenderer.position = new IntVector2(xi, yi); blockRenderer.transform.position = new Vector3(xi, yi, yi); } else { board[xi, yi] = PASSABLE; } Debug.Log(xi + " " + yi + " " + board[xi, yi]); } } }
public GraphicsWindow(GraphicsService graphicsService, TileService tileService, PalettesService palettesService) { InitializeComponent(); _graphicsService = graphicsService; _tileService = tileService; _paletteService = palettesService; _graphicsAccessor = new GraphicsAccessor(_graphicsService.GetTilesAtAddress(0)); _graphicsRenderer = new GraphicsSetRender(_graphicsAccessor); _blockRenderer = new BlockRenderer(); Dpi dpi = this.GetDpi(); _graphicsBitmap = new WriteableBitmap(128, 128, dpi.X, dpi.Y, PixelFormats.Bgra32, null); _editorBitmap = new WriteableBitmap(16, 16, dpi.X, dpi.Y, PixelFormats.Bgra32, null); PatternTable.Source = _graphicsBitmap; EditorImage.Source = _editorBitmap; LoadPalettes(); GraphicsType.SelectedIndex = LayoutOrder.SelectedIndex = 0; _paletteService.PalettesChanged += _paletteService_PalettesChanged; }
/// <summary> /// Instantiates wall block renderers that are behind given block renderer. /// </summary> /// <param name="blockRenderer"></param> public void InstantiateFarWallBlocks(BlockRenderer blockRenderer, bool renderImmideately = false) { List <BlockRenderer> wallBlocks = new List <BlockRenderer>(); List <BlockRenderer> instantiatedBlockRenderers = new List <BlockRenderer>(); wallBlocks.Add(blockRenderer); for (int i = 0; i < WALL_BLOCK_RENDER_DEPTH; i++) { if (i > 0) { wallBlocks = new List <BlockRenderer>(); wallBlocks.AddRange(instantiatedBlockRenderers); instantiatedBlockRenderers.Clear(); } foreach (BlockRenderer renderer in wallBlocks) { instantiatedBlockRenderers.AddRange(InstantiateNearbyWallBlockRenderers(renderer)); if (renderImmideately) { instantiatedBlockRenderers.ForEach(x => x.Render()); } } wallBlocks = new List <BlockRenderer>(); wallBlocks.AddRange(instantiatedBlockRenderers); instantiatedBlockRenderers.Clear(); } }
void Start() { var mapGenerator = GetComponent <MapGenerator>(); blockRenderer = GetComponent <BlockRenderer>(); stats = GetComponent <PlayerStatistics>(); spawnSerializer = GetComponent <SpawnSerializer>(); canvasController = GetComponent <GameCanvasController>(); sounds = GetComponent <SoundController>(); map = mapGenerator.Generate(90, 90); Func <Spawn, VectorI2> GetStart = (s) => { int rndId = UnityEngine.Random.Range(0, s.spawnPoints.Count); SpawnPoint sp = s.spawnPoints[rndId]; var vec = new VectorI2((int)sp.playerSpawn.x, (int)sp.playerSpawn.y); map[vec.X, vec.Y] = Constants.Objects.Floor; var vecRadio = new VectorI2((int)sp.radioSpawn.x, (int)sp.radioSpawn.y); map[vecRadio.X, vecRadio.Y] = Constants.Objects.Radio; return(vec); }; playerPos = GetStart(spawnSerializer.GetSpawn()); blockRenderer.Initialize(SquareIsValid, map, playerPos.X, playerPos.Y); StartCoroutine(ReduceOxygen()); StartCoroutine(RunDownRadio()); }
public List <BlockRenderer> GetNearestGroundBlockRenderers(BlockRenderer blockRenderer) { return(GetNearestBlockRenderers(blockRenderer) .FindAll(x => x.block.type == BlockType.Ground && x.block.coordinates.IsAdjacentTo(blockRenderer.block.coordinates) )); }
public SystemInfoForm(World world, BlockRenderer renderer) { InitializeComponent(); new Thread(() => { while (!IsDisposed) { try { if (lblInfo.InvokeRequired) { lblInfo.Invoke(new Action(delegate { lblInfo.Text = $"World generating...\n" + $"Borders: {world.BorderGenerationTime} ms\n" + $"Terrain: {world.TerrainGenerationTime} ms\n" + $"Food: {world.FoodGenerationTime} ms\n" + $"Plugins: {world.PluginLoadingTime} ms\n" + $"\n" + $"Render time: {renderer.DrawTime} ms\n" + $"Update time: {world.LogicUpdateTime} ms\n"; })); } Thread.Sleep(100); } catch { } } }) { IsBackground = true }.Start(); }
/// <summary> /// Begins the breaking of a block. /// </summary> public void beginBreak(World world, int x, int y, int z, Block block, int meta) { this.meshRenderer.enabled = true; MeshBuilder meshBuilder = RenderManager.getMeshBuilder(); BlockRenderer renderer = block.renderer; if (renderer != null && renderer.bakeIntoChunks) { Block[] surroundingBlocks = new Block[6]; for (int i = 0; i < 6; i++) { Direction d = Direction.all[i]; surroundingBlocks[i] = world.getBlock(x + d.blockPos.x, y + d.blockPos.y, z + d.blockPos.z); } renderer.renderBlock(block, meta, meshBuilder, 0, 0, 0, RenderFace.ALL, surroundingBlocks); this.meshFilter.mesh = meshBuilder.getGraphicMesh(); } this.transform.position = new Vector3(x, y, z); //set the right texture //int x = block.getTexturePos(Direction.UP, 0).x; //int y = Mathf.Abs(block.getTexturePos(Direction.UP, 0).y - 3); this.ps.Play(); }
public void OnNearbyBlockChanged(BlockRenderer changedBlock) { Debug.Log("OnNearbyBlockChanged " + block.coordinates); if (changedBlock.block.type == BlockType.Ground) { if (!isRendered) { Render(); } else if (block.type == BlockType.RockShale) { Debug.Log("BlockRenderer -> OnNearbyBlockChanged() -> Send 'RenderBlockParts' to " + block.coordinates + " (" + block.type + ")"); _blockModel.gameObject.SendMessage("RenderBlockParts"); } } if (changedBlock.block.type == BlockType.RockShale) { if (block.type == BlockType.RockShale) { if (hasGroundNearby) { Render(); } else if (isRendered) { Destroy(_blockModel); } } } }
static TorchRenderer() { BlockRenderer.RegisterRenderer(TorchBlock.BlockID, new TorchRenderer()); for (int i = 0; i < Texture.Length; i++) { Texture[i] /= 256f; } }
static CraftingTableRenderer() { BlockRenderer.RegisterRenderer(CraftingTableBlock.BlockID, new CraftingTableRenderer()); for (int i = 0; i < Texture.Length; i++) { Texture[i] *= new Vector2(16f / 256f); } }
static LadderRenderer() { BlockRenderer.RegisterRenderer(LadderBlock.BlockID, new LadderRenderer()); for (int i = 0; i < Texture.Length; i++) { Texture[i] *= new Vector2(16f / 256f); } }
static SnowRenderer() { BlockRenderer.RegisterRenderer(SnowfallBlock.BlockID, new SnowRenderer()); for (int i = 0; i < Texture.Length; i++) { Texture[i] *= new Vector2(16f / 256f); } }
static VegitationRenderer() { BlockRenderer.RegisterRenderer(DandelionBlock.BlockID, new VegitationRenderer()); BlockRenderer.RegisterRenderer(RoseBlock.BlockID, new VegitationRenderer()); BlockRenderer.RegisterRenderer(TallGrassBlock.BlockID, new VegitationRenderer()); BlockRenderer.RegisterRenderer(DeadBushBlock.BlockID, new VegitationRenderer()); BlockRenderer.RegisterRenderer(SaplingBlock.BlockID, new VegitationRenderer()); }
public void Start(BlockRenderer blockRenderer) { Stop(); _blockRenderer = blockRenderer; Reorg(); UpdateWeeklyArenaState(); }
static LeavesRenderer() { BlockRenderer.RegisterRenderer(LeavesBlock.BlockID, new LeavesRenderer()); for (int i = 0; i < BaseTextures.Length; i++) { BaseTextures[i] *= new Vector2(16f / 256f); SpruceTextures[i] *= new Vector2(16f / 256f); } }
static WaterRenderer() { BlockRenderer.RegisterRenderer(WaterBlock.BlockID, new WaterRenderer()); BlockRenderer.RegisterRenderer(StationaryWaterBlock.BlockID, new WaterRenderer()); for (int i = 0; i < Texture.Length; i++) { Texture[i] *= new Vector2(16f / 256f); } }
static FarmlandRenderer() { BlockRenderer.RegisterRenderer(FarmlandBlock.BlockID, new FarmlandRenderer()); for (int i = 0; i < DryTexture.Length; i++) { DryTexture[i] *= new Vector2(16f / 256f); MoistTexture[i] *= new Vector2(16f / 256f); } }
public void BlockRendererTest() { var blockRenderer = new BlockRenderer(); var branchPointBlock = new Block <NCAction>( index: 9, difficulty: 10000, totalDifficulty: 90000, nonce: new Nonce(new byte[] { 0x00, 0x00, 0x00, 0x01 }), miner: default,
static LogRenderer() { BlockRenderer.RegisterRenderer(WoodBlock.BlockID, new LogRenderer()); for (int i = 0; i < BaseTexture.Length; i++) { BaseTexture[i] *= new Vector2(16f / 256f); SpruceTexture[i] *= new Vector2(16f / 256f); BirchTexture[i] *= new Vector2(16f / 256f); } }
public void OnRenderBlock(byte[] oldTip, byte[] newTip) { var newTipHeader = BlockHeader.Deserialize(newTip); BlockIndex = newTipHeader.Index; BlockIndexSubject.OnNext(BlockIndex); BlockTipHash = new HashDigest <SHA256>(newTipHeader.Hash); BlockTipHashSubject.OnNext(BlockTipHash); _lastTipChangedAt = DateTimeOffset.UtcNow; BlockRenderer.RenderBlock(null, null); }
public PlayingScene() { var blockRenderer = new BlockRenderer(new Vector2(30)); _boardRenderer = new BoardRenderer(blockRenderer); _pieceRenderer = new PieceRenderer(blockRenderer); _dissolvingBoardRowRenderer = new DissolvingBoardRowRenderer(_boardRenderer, blockRenderer); _fallInterval = new Interval(TimeSpan.FromMilliseconds(300), FallPiece); _createFallingPieceTimer = new Timer(TimeSpan.FromMilliseconds(300), CreateFallingPiece); }
/// <summary> /// Constructs a new DelegatedStimulus. /// </summary> /// <param name="stimulusID">Stimulus generation ID</param> /// <param name="units"></param> /// <param name="parameters">Stimulus parameters</param> /// <param name="blockRender">BlockRender delegate method</param> /// <param name="duration">Duration delegate method</param> public DelegatedStimulus(string stimulusID, string units, IDictionary <string, object> parameters, BlockRenderer blockRender, DurationCalculator duration) : base(stimulusID, units, parameters) { if (blockRender == null || duration == null) { throw new ArgumentException("Delegates may not be null"); } BlockDelegate = blockRender; DurationDelegate = duration; }
public void MineBlock(BlockRenderer renderer) { Debug.Log("CharacterControl -> MineBlock"); StopAllActions(); if (!character.inventory.IsFull && GameController.Singleton.isShiftActive) { currentActions.Add(new MineAction(renderer, this)); } }
public RenderSubscriber( NineChroniclesNodeService nodeService, MySqlStore mySqlStore ) { _blockRenderer = nodeService.BlockRenderer; _actionRenderer = nodeService.ActionRenderer; _exceptionRenderer = nodeService.ExceptionRenderer; _nodeStatusRenderer = nodeService.NodeStatusRenderer; MySqlStore = mySqlStore; }
static GrassRenderer() { BlockRenderer.RegisterRenderer(GrassBlock.BlockID, new GrassRenderer()); for (int i = 0; i < Texture.Length; i++) { Texture[i] *= new Vector2(16f / 256f); } for (int i = 0; i < Texture.Length; i++) { SnowTexture[i] *= new Vector2(16f / 256f); } }
public WorldRenderer() { BlockRenderer = new BlockRenderer(); }
/// <summary> /// Constructs a new DelegatedStimulus. /// </summary> /// <param name="stimulusID">Stimulus generation ID</param> /// <param name="units">Units of the stimulus</param> /// <param name="sampleRate">Sample rate of the stimulus</param> /// <param name="parameters">Stimulus parameters</param> /// <param name="blockRender">BlockRender delegate method</param> /// <param name="duration">Duration delegate method</param> public DelegatedStimulus(string stimulusID, string units, IMeasurement sampleRate, IDictionary<string, object> parameters, BlockRenderer blockRender, DurationCalculator duration) : base(stimulusID, units, parameters) { if (blockRender == null || duration == null) { throw new ArgumentException("Delegates may not be null"); } if (sampleRate == null) throw new ArgumentNullException("sampleRate"); _sampleRate = sampleRate; BlockDelegate = blockRender; DurationDelegate = duration; }
protected virtual void Awake() { Renderer = GetComponent<BlockRenderer>(); Renderer.SetMaterial(MapManager.Instance.GetBlockMaterialSampleCopy()); }