void SubmitSelection() { SourceMenu.SetActive(true); BlockRangeDisplay.ClearDisplay(decalProjectors); decalProjectors = new List <GameObject>(); Destroy(gameObject); }
void UpdateTargetDisplay() { BlockRangeDisplay.ClearDisplay(decalProjectors); decalProjectors = new List <GameObject>(); foreach (GridObject gridObject in Targets) { decalProjectors.AddRange(BlockRangeDisplay.RectangleDisplay(TileIndicator, GridCrafter.blockGrid, gridObject.pos, gridObject.TileSize)); } }
public void HoverDisplay() { Vector2Int grid_pos = BlockAtMouse(); if (grid_pos != new Vector2Int(-1, -1)) { if (grid_pos != selectionPos) { BlockRangeDisplay.ClearDisplay(decalProjectors); selectionPos = grid_pos; if (LevelFloor(grid_pos, selectionRange)) { decalProjectors = BlockRangeDisplay.RectangleDisplay(rangeIndicator, blockGrid, selectionPos, selectionRange); } else { decalProjectors = BlockRangeDisplay.RectangleDisplay(rangeErrorIndicator, blockGrid, selectionPos, selectionRange); } } } }
// Update is called once per frame void Update() { if (!MenuOpen) { if (control.MapCraftControls.MoveLeft.phase == InputActionPhase.Started) { cameraPos.x -= cameraSpeed * Time.deltaTime; } if (control.MapCraftControls.MoveRight.phase == InputActionPhase.Started) { cameraPos.x += cameraSpeed * Time.deltaTime; } if (control.MapCraftControls.MoveDown.phase == InputActionPhase.Started) { cameraPos.z -= cameraSpeed * Time.deltaTime; } if (control.MapCraftControls.MoveUp.phase == InputActionPhase.Started) { cameraPos.z += cameraSpeed * Time.deltaTime; } if (control.MapCraftControls.ZoomOut.phase == InputActionPhase.Started) { cameraPos.y -= cameraSpeed * Time.deltaTime; } if (control.MapCraftControls.ZoomIn.phase == InputActionPhase.Started) { cameraPos.y += cameraSpeed * Time.deltaTime; } HoverDisplay(); if (control.MapCraftControls.EditMenu.triggered) { AddLevelEditorMenu(); BlockRangeDisplay.ClearDisplay(decalProjectors); } else if (control.MapCraftControls.CutsceneClick.phase == InputActionPhase.Started) { AddCutscene(); BlockRangeDisplay.ClearDisplay(decalProjectors); } else { if (editMode == "Height") { MoveBlocksHeight(); } if (editMode == "Tile") { ChangeBlock(); } if (editMode == "Character") { PlaceCharacter(); } if (editMode == "Object") { PlaceObject(); } } } combatCamera.transform.position = new Vector3((mapShape.x - 1) * blockOffset.x / 2 + cameraPos.x, cameraHeight + cameraPos.y, cameraOffset + cameraPos.z); combatCamera.transform.eulerAngles = new Vector3(cameraAngle, 0, 0); }