private void CreateShadowPrefabs()
        {
            var platformShadow = GameObjectFactory
                                 .New()
                                 .With(new Sprite()
            {
                Texture = TextureUtil.CreateTexture(64, 64, Color.Black),
                Tint    = Color.Lerp(Color.White, Color.Transparent, 0.2f)
            })
                                 .Create();

            platformShadow.Visible = false;
            PrefabFactory.Instantiate(platformShadow);
            blockInfo.AddInfo("platform", platformShadow, true);
        }