public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockState state) { base.SetupBlock(type, state); #if UNITY_EDITOR this.SetMiscMaterial(); #endif this.blockMaterials[1] = this.switchDownMaterial; this.blockRenderer.materials = this.blockMaterials; }
/// <summary> /// Initializes a new instance of the <see cref="GridMap"/> class. /// </summary> public GridMap() { this.rows = 5; this.columns = 5; this._blockWidth = BlockInfo.BlockWidth; this._blockHeight = BlockInfo.BlockHeight; this._blockBreadth = BlockInfo.BlockBreadth; this.blockToPlace = BlockInfo.BlockTypes.NONE; }
public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockState state) { base.SetupBlock(type, state); if (state == BlockInfo.BlockState.UP) { this.isReversed = true; } }
public virtual void SetupBlock(BlockInfo.BlockTypes type, int initCounter) { this._blockType = type; this._blockState = BlockInfo.BlockState.NONE; this._firstDirection = BlockInfo.BlockDirection.NONE; this._secondDirection = BlockInfo.BlockDirection.NONE; this.SetTileMaterial(); }
public virtual void SetupBlock() { this._blockType = BlockInfo.BlockTypes.NONE; this._blockState = BlockInfo.BlockState.NONE; this._firstDirection = BlockInfo.BlockDirection.NONE; this._secondDirection = BlockInfo.BlockDirection.NONE; this.SetTileMaterial(); }
public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockDirection firstDirection, BlockInfo.BlockDirection secondDirection) { base.SetupBlock(type, firstDirection, secondDirection); this.isUp = false; #if UNITY_EDITOR this.SetMiscMaterial(); #endif this.blockRenderer.sharedMaterials = this.blockMaterials; }
public virtual void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockState state) { this._blockType = type; this._blockState = state; this._previousState = state; this._firstDirection = BlockInfo.BlockDirection.NONE; this._secondDirection = BlockInfo.BlockDirection.NONE; this.SetTileMaterial(); }
public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockState state, int initCounter) { base.SetupBlock(type, state, initCounter); this.stunCounter = initCounter; #if UNITY_EDITOR this.SetMiscMaterial(); #endif this.blockMaterials[1] = stunDownMaterial; this.blockRenderer.materials = this.blockMaterials; }
public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockDirection direction, BlockInfo.BlockState state) { base.SetupBlock(type, direction, state); this.warpDirection = (PlayerInfo.MovementDirection)((int)direction); #if UNITY_EDITOR this.SetMiscMaterial(); #endif this.blockMaterials[1] = this.warpDownMaterial; this.blockRenderer.sharedMaterials = this.blockMaterials; }
public override void SetupBlock(BlockInfo.BlockTypes type, int initCounter) { base.SetupBlock(type, initCounter); //this._maxCount = initCounter; this.previousBreakCount = initCounter; this.breakCount = initCounter; #if UNITY_EDITOR this.SetMiscMaterial(); #endif }
public override void SetupBlock(BlockInfo.BlockTypes type, int initCounter) { base.SetupBlock(type, initCounter); this.currentCounter = initCounter; this.previousCounter = initCounter; this.maxCounter = initCounter; this.blockMaterials[1] = this.numberMaterials[currentCounter]; this.blockRenderer.materials = this.blockMaterials; this.isReversed = false; }
public virtual void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockDirection direction) { this._blockType = type; this._blockState = BlockInfo.BlockState.NONE; this._firstDirection = direction; this._secondDirection = BlockInfo.BlockDirection.NONE; this._blockDirections.Add(direction); this.firstDirectionValue = (int)direction; this.SetTileMaterial(); }
public virtual void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockDirection firstDirection, BlockInfo.BlockDirection secondDirection, BlockInfo.BlockState state) { this._blockType = type; this._blockState = state; this._previousState = state; this._firstDirection = firstDirection; this._secondDirection = secondDirection; this._blockDirections.Add(firstDirection); this._blockDirections.Add(secondDirection); this.firstDirectionValue = (int)firstDirection; this.secondDirectionValue = (int)secondDirection; this.SetTileMaterial(); }
public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockDirection firstDirection, BlockInfo.BlockDirection secondDirection, BlockInfo.BlockState state) { base.SetupBlock(type, firstDirection, secondDirection, state); if (state == BlockInfo.BlockState.UP) { this.isUp = true; #if UNITY_EDITOR this.SetMiscMaterial(); #endif this.blockRenderer.sharedMaterials = this.blockMaterials; } else { #if UNITY_EDITOR this.SetMiscMaterial(); #endif this.blockRenderer.sharedMaterials = this.blockMaterials; } }
public override void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockState state, int initCounter) { base.SetupBlock(type, state, initCounter); //this._maxCount = initCounter; this.previousBreakCount = initCounter; this.breakCount = initCounter; #if UNITY_EDITOR this.SetMiscMaterial(); if (this.BlockState == BlockInfo.BlockState.UP) { this.blockMaterials[0] = this.tileUpMaterial; } else { this.blockMaterials[0] = this.tileDownMaterial; } this.blockRenderer.sharedMaterials = this.blockMaterials; #endif }
public override void SetupBlock(BlockInfo.BlockTypes type) { base.SetupBlock(type); }
public virtual void SetupBlock(BlockInfo.BlockTypes type) { this._blockType = type; this._blockState = BlockInfo.BlockState.NONE; this._firstDirection = BlockInfo.BlockDirection.NONE; this._secondDirection = BlockInfo.BlockDirection.NONE; this.SetTileMaterial(); }
/// <summary> /// create a set of block info from .tmx file /// </summary> /// <param name="tmx path">path of tmx path</param> /// <returns>the created set of block info</returns> /// <remarks> /// .tmx file is the output format of Tiled Map Editor (http://www.mapeditor.org/) /// block info represents /// </remarks> public static BlockInfo[,] CreateBlockInfoMap(string tmxPath) { // create map block { var doc = XElement.Load(tmxPath); int mapBlockWidth = int.Parse(doc.Attribute("tilewidth").Value); int mapBlockHeight = int.Parse(doc.Attribute("tileheight").Value); var tileList = doc.Descendants("layer").Descendants("data").Descendants("tile").ToList(); var blockInfoMap = new BlockInfo[mapBlockHeight, mapBlockWidth]; // create blockInfo(s) for (int tileIndex = 0; tileIndex < tileList.Count(); ++tileIndex) { var tile = tileList[tileIndex]; int gid = int.Parse(tile.Attribute("gid").Value); int i = tileIndex / mapBlockHeight; int j = tileIndex % mapBlockHeight; BlockInfo.BlockTypes type = BlockInfo.BlockTypes.None; if (gid == 3) { // wall type = BlockInfo.BlockTypes.Wall; } else if (gid == 9) { // floor type = BlockInfo.BlockTypes.Floor; } else if (gid == 49) { // closed gate type = BlockInfo.BlockTypes.ClosedGate; } else if (gid == 57) { // start point type = BlockInfo.BlockTypes.StartPoint; } blockInfoMap[i, j] = new BlockInfo(j, i, type); } // connect for (int i = 0; i < mapBlockHeight; ++i) { for (int j = 0; j < mapBlockWidth; ++j) { if (i > 0) { blockInfoMap[i, j].North = blockInfoMap[i - 1, j]; } if (i < mapBlockHeight - 1) { blockInfoMap[i, j].South = blockInfoMap[i + 1, j]; } if (j > 0) { blockInfoMap[i, j].West = blockInfoMap[i, j - 1]; } if (j < mapBlockWidth - 1) { blockInfoMap[i, j].East = blockInfoMap[i, j + 1]; } } } return(blockInfoMap); } }
public virtual void SetupBlock(BlockInfo.BlockTypes type, BlockInfo.BlockState state, int initCounter) { this._blockType = type; this._blockState = state; this._previousState = state; this._firstDirection = BlockInfo.BlockDirection.NONE; this._secondDirection = BlockInfo.BlockDirection.NONE; this.SetTileMaterial(); }