public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int mountingFace = GetMountingFace(data); int lightIntensity = GetLightIntensity(data); int? color = GetColor(data); Color color2 = color.HasValue ? SubsystemPalette.GetColor(generator, color) : m_copperColor; if (mountingFace < m_bulbBlockMeshes.Length) { if (lightIntensity <= 0) { generator.GenerateMeshVertices(this, x, y, z, m_bulbBlockMeshes[mountingFace], Color.White, null, geometry.SubsetAlphaTest); } else { byte r = (byte)(195 + lightIntensity * 4); byte g = (byte)(180 + lightIntensity * 5); byte b = (byte)(165 + lightIntensity * 6); generator.GenerateMeshVertices(this, x, y, z, m_bulbBlockMeshesLit[mountingFace], new Color(r, g, b), null, geometry.SubsetOpaque); } generator.GenerateMeshVertices(this, x, y, z, m_sidesBlockMeshes[mountingFace], color2, null, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, mountingFace, 0.875f, Vector2.Zero, geometry.SubsetOpaque); } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int num = Terrain.ExtractData(value) & 0x1F; generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[num], Color.White, null, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, GetFace(value), m_centerBoxSize, Vector2.Zero, geometry.SubsetOpaque); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int num = Terrain.ExtractData(value); if (num < m_blockMeshesByData.Length) { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshesByData[num], Color.White, null, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, GetFace(value), 0.125f, Vector2.Zero, geometry.SubsetOpaque); } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int mountingFace = GetMountingFace(Terrain.ExtractData(value)); if (mountingFace < m_blockMeshesByFace.Length) { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshesByFace[mountingFace], Color.White, null, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, mountingFace, 1f, Vector2.Zero, geometry.SubsetOpaque); } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { for (int i = 0; i < 6; i++) { if (WireExistsOnFace(value, i)) { generator.GenerateWireVertices(value, x, y, z, i, 0f, Vector2.Zero, geometry.SubsetOpaque); } } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int num = Terrain.ExtractData(value); if (IsBottomPart(generator.Terrain, x, y, z) && num < m_blockMeshesByData.Length) { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshesByData[num], Color.White, null, geometry.SubsetAlphaTest); } Vector2 centerOffset = GetRightHanded(num) ? new Vector2(-0.45f, 0f) : new Vector2(0.45f, 0f); generator.GenerateWireVertices(value, x, y, z, GetHingeFace(num), 0.01f, centerOffset, geometry.SubsetOpaque); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int num = Terrain.ExtractData(value); if (num < m_matricesByData.Length) { int humidity = generator.Terrain.GetHumidity(x, z); float radians = MathUtils.Lerp(1.5f, -1.5f, (float)humidity / 15f); Matrix matrix = m_matricesByData[num]; Matrix value2 = m_invPointerMatrix * Matrix.CreateRotationX(radians) * m_pointerMatrix * matrix; generator.GenerateMeshVertices(this, x, y, z, m_caseMesh, Color.White, matrix, geometry.SubsetOpaque); generator.GenerateMeshVertices(this, x, y, z, m_pointerMesh, Color.White, value2, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, num & 3, 0.25f, Vector2.Zero, geometry.SubsetOpaque); } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int num = Terrain.ExtractData(value); if (num < m_matricesByData.Length) { int num2 = (generator.SubsystemMetersBlockBehavior != null) ? generator.SubsystemMetersBlockBehavior.GetThermometerReading(x, y, z) : 8; float y2 = MathUtils.Lerp(1f, 4f, (float)num2 / 15f); Matrix matrix = m_matricesByData[num]; Matrix value2 = Matrix.CreateTranslation(0f, 0f - m_fluidBottomPosition, 0f) * Matrix.CreateScale(1f, y2, 1f) * Matrix.CreateTranslation(0f, m_fluidBottomPosition, 0f) * matrix; generator.GenerateMeshVertices(this, x, y, z, m_caseMesh, Color.White, matrix, geometry.SubsetOpaque); generator.GenerateMeshVertices(this, x, y, z, m_fluidMesh, Color.White, value2, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, num & 3, 0.2f, Vector2.Zero, geometry.SubsetOpaque); } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int face = GetFace(data); int?color = GetColor(data); if (color.HasValue) { generator.GenerateMeshVertices(this, x, y, z, m_coloredBlockMeshes[face], SubsystemPalette.GetColor(generator, color), null, geometry.SubsetOpaque); } else { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[face], Color.White, null, geometry.SubsetOpaque); } generator.GenerateWireVertices(value, x, y, z, GetFace(data), 0.375f, Vector2.Zero, geometry.SubsetOpaque); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int variant = GetVariant(data); int?color = GetColor(data); if (color.HasValue) { generator.GenerateMeshVertices(this, x, y, z, m_coloredBlockMeshes[variant], SubsystemPalette.GetColor(generator, color), null, m_useAlphaTest ? geometry.SubsetAlphaTest : geometry.SubsetOpaque); } else { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[variant], m_unpaintedColor, null, m_useAlphaTest ? geometry.SubsetAlphaTest : geometry.SubsetOpaque); } generator.GenerateWireVertices(value, x, y, z, GetHingeFace(data), m_pivotDistance * 2f, Vector2.Zero, geometry.SubsetOpaque); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { Color color = BlockColorsMap.SpruceLeavesColorsMap.Lookup(generator.Terrain, x, y, z); if (GetLightState(Terrain.ExtractData(value))) { generator.GenerateMeshVertices(this, x, y, z, m_standTrunkBlockMesh, Color.White, null, geometry.SubsetOpaque); generator.GenerateMeshVertices(this, x, y, z, m_litDecorationsBlockMesh, Color.White, null, geometry.SubsetOpaque); generator.GenerateMeshVertices(this, x, y, z, m_leavesBlockMesh, color, null, geometry.SubsetAlphaTest); } else { generator.GenerateMeshVertices(this, x, y, z, m_standTrunkBlockMesh, Color.White, null, geometry.SubsetOpaque); generator.GenerateMeshVertices(this, x, y, z, m_decorationsBlockMesh, Color.White, null, geometry.SubsetOpaque); generator.GenerateMeshVertices(this, x, y, z, m_leavesBlockMesh, color, null, geometry.SubsetAlphaTest); } generator.GenerateWireVertices(value, x, y, z, 4, 0.01f, Vector2.Zero, geometry.SubsetOpaque); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { if (generator.SubsystemFurnitureBlockBehavior == null) { return; } int data = Terrain.ExtractData(value); int designIndex = GetDesignIndex(data); int rotation = GetRotation(data); FurnitureDesign design = generator.SubsystemFurnitureBlockBehavior.GetDesign(designIndex); if (design == null) { return; } FurnitureGeometry geometry2 = design.Geometry; int mountingFacesMask = design.MountingFacesMask; for (int i = 0; i < 6; i++) { int num = CellFace.OppositeFace((i < 4) ? ((i + rotation) % 4) : i); byte b = (byte)(LightingManager.LightIntensityByLightValueAndFace[15 + 16 * num] * 255f); Color color = new Color(b, b, b); if (geometry2.SubsetOpaqueByFace[i] != null) { generator.GenerateShadedMeshVertices(this, x, y, z, geometry2.SubsetOpaqueByFace[i], color, m_matrices[rotation], m_facesMaps[rotation], geometry.OpaqueSubsetsByFace[num]); } if (geometry2.SubsetAlphaTestByFace[i] != null) { generator.GenerateShadedMeshVertices(this, x, y, z, geometry2.SubsetAlphaTestByFace[i], color, m_matrices[rotation], m_facesMaps[rotation], geometry.AlphaTestSubsetsByFace[num]); } int num2 = CellFace.OppositeFace((i < 4) ? ((i - rotation + 4) % 4) : i); if ((mountingFacesMask & (1 << num2)) != 0) { generator.GenerateWireVertices(value, x, y, z, i, 0f, Vector2.Zero, geometry.SubsetOpaque); } } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { generator.GenerateMeshVertices(this, x, y, z, m_blockMesh, Color.White, null, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, 4, 0.25f, Vector2.Zero, geometry.SubsetOpaque); }