示例#1
0
 private void OnDestroy()
 {
     BlockSpawn.UnregisterListener(OnBlockSpawn);
     BlockDespawn.UnregisterListener(OnBlockDespawn);
 }
示例#2
0
 private void OnDisable()
 {
     ResetGame.UnregisterListener(onGameRestart);
     BlockDespawn.UnregisterListener(OnBlockDespawn);
     SceneManager.sceneLoaded -= onSceneLoaded;
 }