void OnEnable() { EditorApplication.playModeStateChanged += OnPlayModeChanged; itemDatabase = AssetDatabase.LoadAssetAtPath <ItemDatabaseScriptableObject>("Assets/Scripts/Database/ItemDatabase.asset"); if (itemDatabase == null) { itemDatabase = ScriptableObject.CreateInstance <ItemDatabaseScriptableObject>(); itemDatabase.items = new List <ItemData>(); ItemData item = new ItemData { itemID = (ushort)itemDatabase.items.Count, itemName = "NewItem", stackSize = 64, //Add more default stuff here }; itemDatabase.items.Add(item); AssetDatabase.CreateAsset(itemDatabase, "Assets/Scripts/Database/ItemDatabase.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = itemDatabase; } blockDatabase = AssetDatabase.LoadAssetAtPath <BlockDatabaseScriptableObject>("Assets/Scripts/Database/BlockDatabase.asset"); minSize = new Vector2(540f, 300f); }
void OnEnable() { EditorApplication.playModeStateChanged += OnPlayModeChanged; blockDatabase = AssetDatabase.LoadAssetAtPath <BlockDatabaseScriptableObject>("Assets/Scripts/Database/BlockDatabase.asset"); if (blockDatabase == null) { blockDatabase = ScriptableObject.CreateInstance <BlockDatabaseScriptableObject>(); AssetDatabase.CreateAsset(blockDatabase, "Assets/Scripts/Database/BlockDatabase.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = blockDatabase; } itemDatabase = AssetDatabase.LoadAssetAtPath <ItemDatabaseScriptableObject>("Assets/Scripts/Database/ItemDatabase.asset"); minSize = new Vector2(540f, 390f); }