public BlobSceneTests() { var blob = new Blob(); blob.AddModifiers(new Pigment() { Color = new PovColor(0, 0, 1) }); scene.Add(blob); blob.AddSphere(_X, 1, 2); blob.AddSphere(_Y, 1, 2); blob.AddSphere(_Z, 1, 2); }
public void TestToPovCode() { var blob = new Blob("myBlob") { Threshold = 1, Sturm = true, Hierarchy = false }; blob.AddSphere(new PovVector(1, 0, 0), 1, 2); blob.AddCylinder(new PovVector(1, 0, 0), new PovVector(0, 1, 0), 1, 2); var povCode = blob.ToPovCode(); Check.That(povCode).IsEqualTo("blob {\n threshold 1\n sphere {\n < 1, 0, 0>, 1, strength 2}\ncylinder {\n < 1, 0, 0>, < 0, 1, 0>, 1, strength 2}\n}"); }
public void TestToPovCodeWithName() { var center1 = new PovVector("c1", 1, 1, 1); var center2 = new PovVector("c2", -1, -1, -1); var threshold = new PovNumber("MyThreshold", 1); var strength = new PovNumber("MyStrength", 2); var blob = new Blob("myBlob") { Threshold = threshold }; blob.AddSphere(center1, 1, strength); blob.AddCylinder(center2, new PovVector(0, 1, 0), 1, 2); var povCode = blob.ToPovCode(); Check.That(povCode).IsEqualTo("blob {\n threshold MyThreshold\n sphere {\n c1, 1, strength MyStrength}\ncylinder {\n c2, < 0, 1, 0>, 1, strength 2}\n}"); }