unsafe void PrepSound() { fixed(short *sl = LeftBuffer, sr = RightBuffer) { for (uint i = 0; i < SampPerFrame * 2; i += 2) { int s = (sl[i] + sl[i + 1]) / 2; if (s != LatchL) { blip_left.AddDelta(i, s - LatchL); LatchL = s; } s = (sr[i] + sr[i + 1]) / 2; if (s != LatchR) { blip_right.AddDelta(i, s - LatchR); LatchR = s; } } } blip_left.EndFrame(SampPerFrame * 2); blip_right.EndFrame(SampPerFrame * 2); int count = blip_left.SamplesAvailable(); if (count != blip_right.SamplesAvailable()) { throw new Exception("Sound problem?"); } // calling blip.Clear() causes rounding fractions to be reset, // and if only one channel is muted, in subsequent frames we can be off by a sample or two // not a big deal, but we didn't account for it. so we actually complete the entire // audio read and then stamp it out if muted. blip_left.ReadSamplesLeft(SampleBuffer, count); if (L.Muted) { fixed(short *p = SampleBuffer) { for (int i = 0; i < SampleBuffer.Length; i += 2) { p[i] = 0; } } } blip_right.ReadSamplesRight(SampleBuffer, count); if (R.Muted) { fixed(short *p = SampleBuffer) { for (int i = 1; i < SampleBuffer.Length; i += 2) { p[i] = 0; } } } SampleBufferContains = count; }
public void GetSamplesSync(out short[] samples, out int nsamp) { blip_L.EndFrame(sampleclock); blip_R.EndFrame(sampleclock); nsamp = Math.Max(Math.Max(blip_L.SamplesAvailable(), blip_R.SamplesAvailable()), 1); samples = new short[nsamp * 2]; blip_L.ReadSamplesLeft(samples, nsamp); blip_R.ReadSamplesRight(samples, nsamp); sampleclock = 0; }
private void ProcessSoundEnd() { _blipL.EndFrame(_blipAccumulate); _blipR.EndFrame(_blipAccumulate); _blipAccumulate = 0; _soundoutbuffcontains = _blipL.SamplesAvailable(); if (_soundoutbuffcontains != _blipR.SamplesAvailable()) { throw new InvalidOperationException("Audio processing error"); } _blipL.ReadSamplesLeft(_soundoutbuff, _soundoutbuffcontains); _blipR.ReadSamplesRight(_soundoutbuff, _soundoutbuffcontains); }
public void GetSamplesSync(out short[] samples, out int nsamp) { _blip_L.EndFrame(master_audio_clock); _blip_R.EndFrame(master_audio_clock); nsamp = _blip_L.SamplesAvailable(); samples = new short[nsamp * 2]; if (nsamp != 0) { _blip_L.ReadSamplesLeft(samples, nsamp); _blip_R.ReadSamplesRight(samples, nsamp); } master_audio_clock = 0; }
private void ProcessSound() { var len = bridge.LibretroBridge_GetAudioSize(cbHandler); if (len == 0) // no audio? { return; } if (len > _inSampBuf.Length) { _inSampBuf = new short[len]; } var ns = 0; bridge.LibretroBridge_GetAudio(cbHandler, ref ns, _inSampBuf); for (uint i = 0; i < ns; i++) { int curr = _inSampBuf[i * 2]; if (curr != _latchL) { int diff = _latchL - curr; _latchL = curr; _blipL.AddDelta(i, diff); } curr = _inSampBuf[(i * 2) + 1]; if (curr != _latchR) { int diff = _latchR - curr; _latchR = curr; _blipR.AddDelta(i, diff); } } _blipL.EndFrame((uint)ns); _blipR.EndFrame((uint)ns); _outSamps = _blipL.SamplesAvailable(); _blipL.ReadSamplesLeft(_outSampBuf, _outSamps); _blipR.ReadSamplesRight(_outSampBuf, _outSamps); }
public void GetSamplesSync(out short[] samples, out int nsamp) { _blip.EndFrame((uint)_sampleClock); _sampleClock = 0; nsamp = _blip.SamplesAvailable(); int targetLength = nsamp * 2; if (_sampleBuffer.Length != targetLength) { _sampleBuffer = new short[targetLength]; } _blip.ReadSamplesLeft(_sampleBuffer, nsamp); for (int i = 0; i < _sampleBuffer.Length; i += 2) { _sampleBuffer[i + 1] = _sampleBuffer[i]; } samples = _sampleBuffer; }
public void GetSamplesSync(out short[] samples, out int nsamp) { uint f_clock = LibMSX.MSX_get_audio(MSX_Pntr, Aud_L, Aud_R, ref num_samp_L, ref num_samp_R); for (int i = 0; i < num_samp_L; i++) { blip_L.AddDelta(Aud_L[i * 2], (int)Aud_L[i * 2 + 1]); } for (int i = 0; i < num_samp_R; i++) { blip_R.AddDelta(Aud_R[i * 2], (int)Aud_R[i * 2 + 1]); } blip_L.EndFrame(f_clock); blip_R.EndFrame(f_clock); nsamp = Math.Max(Math.Max(blip_L.SamplesAvailable(), blip_R.SamplesAvailable()), 1); samples = new short[nsamp * 2]; blip_L.ReadSamplesLeft(samples, nsamp); blip_R.ReadSamplesRight(samples, nsamp); }
public void GetSamplesSync(out short[] samples, out int nsamp) { if (!disablePSG) { blip_L.EndFrame(sampleclock); blip_R.EndFrame(sampleclock); nsamp = Math.Max(Math.Max(blip_L.SamplesAvailable(), blip_R.SamplesAvailable()), 1); samples = new short[nsamp * 2]; blip_L.ReadSamplesLeft(samples, nsamp); blip_R.ReadSamplesRight(samples, nsamp); ApplyYMAudio(samples); } else { nsamp = 735; samples = new short[nsamp * 2]; ApplyYMAudio(samples); } sampleclock = 0; }