示例#1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (isMoving == false)
     {
         float p = col.GetComponent <BulletController>()._playerDate.power;
         blin.CharaBlinker();
         blinkSound.Play();
         StartCoroutine(BoyMove(col.tag, p));
     }
 }
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Bullet1P")
     {
         blin.CharaBlinker();
         Destroy(col.gameObject);
         Character1P.bulletHold1P++;
     }
     if (col.tag == "Boy")
     {
         win2P = true;
         SceneManager.LoadScene("Clear");
     }
 }