void OnTriggerEnter2D(Collider2D col) { if (isMoving == false) { float p = col.GetComponent <BulletController>()._playerDate.power; blin.CharaBlinker(); blinkSound.Play(); StartCoroutine(BoyMove(col.tag, p)); } }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Bullet1P") { blin.CharaBlinker(); Destroy(col.gameObject); Character1P.bulletHold1P++; } if (col.tag == "Boy") { win2P = true; SceneManager.LoadScene("Clear"); } }