public override string GetJson() { BlendData d = new BlendData(); FillBaseNodeData(d); d.mode = mode.ToString(); d.alpha = alpha; return(JsonConvert.SerializeObject(d)); }
internal override void SetEnums(uint clientId, uint shaderId) { CSycles.shadernode_set_enum(clientId, shaderId, Id, Type, "type", BlendType.ToString().Replace("_", " ")); }