public void Begin(BlendModeEnum blend, Effect effect) { if (isBegin) { throw new InvalidOperationException("Can not Call Begin() twice, please call End() before another call of Begin()"); } currentOption = new GraphicsOptions() { BlenderMode = (PixelBlenderMode)(int)blend }; currentEffect = effect; }
private void ReadCanvasKind(YamlMappingNode mapping) { if (mapping.TryGetNode("light_mode", out var node)) { switch (node.AsString()) { case "normal": LightMode = LightModeEnum.Normal; break; case "unshaded": LightMode = LightModeEnum.Unshaded; break; case "light_only": LightMode = LightModeEnum.LightOnly; break; default: throw new InvalidOperationException($"Invalid light mode: '{node.AsString()}'"); } } if (mapping.TryGetNode("blend_mode", out node)) { switch (node.AsString()) { case "mix": BlendMode = BlendModeEnum.Mix; break; case "add": BlendMode = BlendModeEnum.Add; break; case "subtract": BlendMode = BlendModeEnum.Subtract; break; case "multiply": BlendMode = BlendModeEnum.Multiply; break; case "premultiplied_alpha": BlendMode = BlendModeEnum.PremultipliedAlpha; break; default: throw new InvalidOperationException($"Invalid blend mode: '{node.AsString()}'"); } } }
//Initialize the default values public BlendModule() { Hue = 0f; Saturation = 0.5f; Brightness = 1f; Alpha = 1f; BlendMode = BlendModeEnum.None; ModifiedBitmap = null; _hue = -1; _sat = -1; _bri = -1; _alp = -1; }
void BlendValues(BlendModeEnum BlendMode) { switch (BlendMode) { case BlendModeEnum.Additive: FoggyLightMaterial.EnableKeyword("_ADDITIVE"); FoggyLightMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); FoggyLightMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One); break; case BlendModeEnum.AlphaBlended: FoggyLightMaterial.DisableKeyword("_ADDITIVE"); FoggyLightMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); FoggyLightMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); break; } }
public static PdfName GetName( this BlendModeEnum blendMode ) { return(codes[blendMode]); }
private static void ApplyBlend(SKPaint paint, BlendModeEnum mode) { switch (mode) { case BlendModeEnum.Multiply: paint.BlendMode = SKBlendMode.Multiply; break; case BlendModeEnum.Lighten: paint.BlendMode = SKBlendMode.Lighten; break; case BlendModeEnum.Luminosity: paint.BlendMode = SKBlendMode.Luminosity; break; case BlendModeEnum.Overlay: paint.BlendMode = SKBlendMode.Overlay; break; case BlendModeEnum.Normal: paint.BlendMode = SKBlendMode.SrcOver; break; case BlendModeEnum.ColorBurn: paint.BlendMode = SKBlendMode.ColorBurn; break; case BlendModeEnum.Screen: paint.BlendMode = SKBlendMode.Screen; break; case BlendModeEnum.Darken: paint.BlendMode = SKBlendMode.Darken; break; case BlendModeEnum.ColorDodge: paint.BlendMode = SKBlendMode.ColorDodge; break; case BlendModeEnum.Compatible: paint.BlendMode = SKBlendMode.SrcOver; break; case BlendModeEnum.HardLight: paint.BlendMode = SKBlendMode.HardLight; break; case BlendModeEnum.SoftLight: paint.BlendMode = SKBlendMode.SoftLight; break; case BlendModeEnum.Difference: paint.BlendMode = SKBlendMode.Difference; break; case BlendModeEnum.Exclusion: paint.BlendMode = SKBlendMode.Exclusion; break; case BlendModeEnum.Hue: paint.BlendMode = SKBlendMode.Hue; break; case BlendModeEnum.Saturation: paint.BlendMode = SKBlendMode.Saturation; break; case BlendModeEnum.Color: paint.BlendMode = SKBlendMode.Color; break; } }