示例#1
0
        public void UpdateFromProjectorData(ProjectorData projectorData)
        {
            MaxBlend          = projectorData.BlendData.MaxBlend;
            BlacklevelOffset  = projectorData.BlendData.BlacklevelOffset;
            Blacklevel2Offset = projectorData.BlendData.Blacklevel2Offset;
            BlendCurve.InitFromConfig(projectorData.BlendData.CurvePoints);
            var controlPoints = projectorData.ControlPoints;

            if (controlPoints != null)
            {
                for (var i = 0; i < ControlPoints.Count; i++)
                {
                    ControlPoints[i].X = controlPoints[i].X;
                    ControlPoints[i].Y = controlPoints[i].Y;
                    if (controlPoints[i].ControlPointType == ControlPointType.IsFix)
                    {
                        ControlPoints[i].ControlPointType = ControlPointType.IsFix;
                    }
                }
            }
            var blacklevelControlPoints = projectorData.BlacklevelControlPoints;

            if (blacklevelControlPoints != null)
            {
                for (var i = 0; i < BlacklevelControlPoints.Count; i++)
                {
                    BlacklevelControlPoints[i].X = blacklevelControlPoints[i].X;
                    BlacklevelControlPoints[i].Y = blacklevelControlPoints[i].Y;
                }
            }

            var blacklevel2ControlPoints = projectorData.Blacklevel2ControlPoints;

            if (blacklevel2ControlPoints != null)
            {
                for (var i = 0; i < Blacklevel2ControlPoints.Count; i++)
                {
                    Blacklevel2ControlPoints[i].X = blacklevel2ControlPoints[i].X;
                    Blacklevel2ControlPoints[i].Y = blacklevel2ControlPoints[i].Y;
                }
            }

            var blendRegionControlPoints = projectorData.BlendRegionControlPoints;

            if (blendRegionControlPoints != null)
            {
                for (var i = 0; i < BlendRegionControlPoints.Count; i++)
                {
                    BlendRegionControlPoints[i].X = blendRegionControlPoints[i].X;
                    BlendRegionControlPoints[i].Y = blendRegionControlPoints[i].Y;
                }
            }
        }