void ViewBind(BlastC4TipView view) { BindingSet <BlastC4TipView, BlastC4TipViewModel> bindingSet = view.CreateBindingSet <BlastC4TipView, BlastC4TipViewModel>(); bindingSet.Bind(view.C4TipValue).For(v => v.fillAmount).To(vm => vm.C4TipValue).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <BlastC4TipView>(); if (view == null) { bFirst = true; view = obj.AddComponent <BlastC4TipView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(BlastC4TipView view) { view.oriC4TipValue = _c4TipValue; }
void DataInit(BlastC4TipView view) { _c4TipValue = view.C4TipValue.fillAmount; }
private void EventTriggerBind(BlastC4TipView view) { }