public override void Draw() { if (CheckFlag(Jabber.Flags.FADE_IN)) { } else if (feathers.StateFlag == Jabber.StateFlag.FADE_OUT_COMPLETE || feathers.StateFlag == Jabber.StateFlag.FADE_IN_COMPLETE && loadedUp) { base.Draw(); //scene.Draw(); //cannon.Draw(); world.Draw(); //(world as FarWorld).StartPhysics(); } feathers.Draw(); if (blank != null) { blank.Draw(); } }