private void Zephyr(GamePlayer target)
        {
            if (!target.IsAlive || target.ObjectState != GameLiving.eObjectState.Active)
            {
                return;
            }
            GameNPC npc = new GameNPC();

            m_npc = npc;

            npc.Realm         = Caster.Realm;
            npc.Heading       = Caster.Heading;
            npc.Model         = 1269;
            npc.Y             = Caster.Y;
            npc.X             = Caster.X;
            npc.Z             = Caster.Z;
            npc.Name          = "Forceful Zephyr";
            npc.MaxSpeedBase  = 400;
            npc.Level         = 55;
            npc.CurrentRegion = Caster.CurrentRegion;
            npc.Flags        |= GameNPC.eFlags.PEACE;
            npc.Flags        |= GameNPC.eFlags.DONTSHOWNAME;
            npc.Flags        |= GameNPC.eFlags.CANTTARGET;
            BlankBrain brain = new BlankBrain();

            npc.SetOwnBrain(brain);
            npc.AddToWorld();
            npc.TempProperties.setProperty("target", target);
            GameEventMgr.AddHandler(npc, GameNPCEvent.ArriveAtTarget, new DOLEventHandler(ArriveAtTarget));
            npc.Follow(target, 10, 1500);

            m_target = target;

            StartTimer();
        }
示例#2
0
        public GameTaxi() : base()
        {
            Model        = 450;
            MaxSpeedBase = 600;
            Size         = 63;
            Level        = 55;
            Name         = "horse";
            BlankBrain brain = new BlankBrain();

            SetOwnBrain(brain);
        }
示例#3
0
        public GameTaxiBoat()
            : base()
        {
            Model        = 2650;
            Level        = 0;
            Flags        = eFlags.PEACE;
            Name         = "boat";
            MaxSpeedBase = 1000;
            BlankBrain brain = new BlankBrain();

            SetOwnBrain(brain);
        }
        public TomteHockeyPuck(TomteHockeyGame game)
        {
            m_game = game; //assign a field to this puck.

            //We assign this handler to check whenever the puck stops moving whether it has scored.
            GameEventMgr.AddHandler(this, GameNPCEvent.ArriveAtTarget, new DOLEventHandler(ArriveAtTarget));

            //We also want to be void of a brain for this puck.
            BlankBrain brain = new BlankBrain();

            SetOwnBrain(brain);

            Model = 671;
            Size  = 20;
            Name  = "Puck";
            Flags = 0; //no flags.
            Realm = 0;

            //prevent nullrefException by assigning a value.
            m_hitLastByRedTeam = false;
        }
示例#5
0
        public GameTaxi(INpcTemplate templateid) : base(templateid)
        {
            BlankBrain brain = new BlankBrain();

            SetOwnBrain(brain);
        }
示例#6
0
        /// <summary>
        /// method to handle /boat commands from a client
        /// </summary>
        /// <param name="client"></param>
        /// <param name="args"></param>
        /// <returns></returns>
        public void OnCommand(GameClient client, string[] args)
        {
            if (IsSpammingCommand(client.Player, "boat"))
            {
                return;
            }

            try
            {
                switch (args[1])
                {
                case "summon":
                {
                    if (!client.Player.IsSwimming)
                    {
                        // Not in water
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotInWater"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        return;
                    }

                    // Check to see if player has boat
                    int      boatFound = 0;
                    GameBoat curBoat   = BoatMgr.GetBoatByOwner(client.Player.InternalID);
                    if (curBoat != null)
                    {
                        if (curBoat.OwnerID == client.Player.InternalID)
                        {
                            boatFound = 1;
                        }
                        else
                        {
                            curBoat = null;
                        }
                    }
                    else
                    {
                        curBoat = null;
                    }

                    if (curBoat == null && boatFound != 1)
                    {
                        if (GameBoat.PlayerHasItem(client.Player, "scout_boat"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("scout_boat", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s scout boat";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 2648;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 500;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[8];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "warship"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("warship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s warship";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 2647;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 400;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[32];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "galleon"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("galleon", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s galleon";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 2646;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 300;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[16];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "skiff"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("skiff", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s skiff";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 1616;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 250;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[8];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "Viking_Longship"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("Viking_Longship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s Viking longship";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 1615;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 500;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[32];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "ps_longship"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("ps_longship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s Longship";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 1595;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 600;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[31];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "stygian_ship"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("stygian_ship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s Stygian ship";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 1612;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 500;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[24];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "atlantean_ship"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("atlantean_ship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s Atlantean ship";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 1613;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 800;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[64];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else if (GameBoat.PlayerHasItem(client.Player, "British_Cog"))
                        {
                            GameBoat      playerBoat = new GameBoat();
                            InventoryItem item       = client.Player.Inventory.GetFirstItemByID("British_Cog", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
                            playerBoat.BoatID          = System.Guid.NewGuid().ToString();
                            playerBoat.Name            = client.Player.Name + "'s British Cog";
                            playerBoat.X               = client.Player.X;
                            playerBoat.Y               = client.Player.Y;
                            playerBoat.Z               = client.Player.Z;
                            playerBoat.Model           = 1614;
                            playerBoat.Heading         = client.Player.Heading;
                            playerBoat.Realm           = client.Player.Realm;
                            playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
                            playerBoat.OwnerID         = client.Player.InternalID;
                            playerBoat.MaxSpeedBase    = 700;
                            client.Player.Inventory.RemoveItem(item);
                            InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
                            playerBoat.Riders = new GamePlayer[33];
                            BlankBrain brain = new BlankBrain();
                            playerBoat.SetOwnBrain(brain);
                            playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
                            if (client.Player.Guild != null)
                            {
                                if (client.Player.Guild.Emblem != 0)
                                {
                                    playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                                }

                                playerBoat.GuildName = client.Player.Guild.Name;
                            }
                            playerBoat.AddToWorld();
                            client.Player.MountSteed(playerBoat, true);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else
                        {
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                            return;
                        }
                        BoatMgr.SaveAllBoats();
                    }
                    else if (boatFound == 1)
                    {
                        if (client.Player.Guild != null)
                        {
                            if (client.Player.Guild.Emblem != 0)
                            {
                                curBoat.Emblem = (ushort)client.Player.Guild.Emblem;
                            }

                            curBoat.GuildName = client.Player.Guild.Name;
                        }

                        curBoat.X               = client.Player.X;
                        curBoat.Y               = client.Player.Y;
                        curBoat.Z               = client.Player.Z;
                        curBoat.Heading         = client.Player.Heading;
                        curBoat.Realm           = client.Player.Realm;
                        curBoat.CurrentRegionID = client.Player.CurrentRegionID;
                        curBoat.Riders          = new GamePlayer[32];
                        BlankBrain brain = new BlankBrain();
                        curBoat.SetOwnBrain(brain);
                        curBoat.AddToWorld();
                        client.Player.MountSteed(curBoat, true);
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Summoned", curBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    break;
                }

                case "unsummon":
                {
                    GameBoat playerBoat = BoatMgr.GetBoatByOwner(client.Player.InternalID);

                    if (playerBoat != null)
                    {
                        if (client.Player.InternalID == playerBoat.OwnerID)
                        {
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.Unsummoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                            playerBoat.SaveIntoDatabase();
                            playerBoat.RemoveFromWorld();
                        }
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    break;
                }

                case "board":
                {
                    GameBoat playerBoat = BoatMgr.GetBoatByName(client.Player.TargetObject.Name);
                    if (client.Player.TargetObject == null)
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NoBoatSelected"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        break;
                    }

                    if (playerBoat.MAX_PASSENGERS > 1)
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.YouBoard", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        client.Player.MountSteed(playerBoat, true);
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.FullBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    break;
                }

                case "follow":
                {
                    GameBoat targetBoat = BoatMgr.GetBoatByName(client.Player.TargetObject.Name);

                    if (client.Player.Steed.OwnerID == client.Player.InternalID)                                    // needs to be player on own boat
                    {
                        if (client.Player.TargetObject == null)
                        {
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NoBoatSelected"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                            break;
                        }

                        client.Player.Steed.Follow(targetBoat, 800, 5000);
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.MoveFollow", client.Player.TargetObject.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    break;
                }

                case "stopfollow":
                {
                    if (client.Player.Steed.OwnerID == client.Player.InternalID)                                    // needs to be player on own boat
                    {
                        client.Player.Steed.StopFollowing();
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.StopFollow"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    break;
                }

                case "invite":
                {
                    break;
                }

                case "delete":
                {
                    if (client.Player.TargetObject == null)
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NoBoatSelected"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        break;
                    }
                    GameBoat playerBoat = BoatMgr.GetBoatByName(client.Player.TargetObject.Name);

                    if (client.Player.InternalID == playerBoat.OwnerID)
                    {
                        client.Player.Out.SendCustomDialog(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.DeleteConfirmation", playerBoat.Name), new CustomDialogResponse(BoatDeleteConfirmation));
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }

                    break;
                }

                case "boot":
                {
                    GameBoat playerBoat = BoatMgr.GetBoatByOwner(client.Player.InternalID);

                    if (client.Player.InternalID == playerBoat.OwnerID)
                    {
                        if (client.Player.TargetObject == null)
                        {
                            // no player selected
                            break;
                        }

                        GamePlayer target = (client.Player.TargetObject as GamePlayer);
                        if (playerBoat.RiderSlot(target) != -1)
                        {
                            target.DismountSteed(true);
                            target.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.BootedBy", client.Player.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.BootedTarget", target.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                        else
                        {
                            client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.TargetNotInBoat", target.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                        }
                    }
                    else
                    {
                        client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    }
                    break;
                }

                default:
                {
                    client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Player.Boat.UnknownCommand"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
                    DisplayHelp(client);
                }
                break;
                }
            }
            catch (Exception)
            {
                DisplayHelp(client);
            }
        }