示例#1
0
        public virtual T[] ReadBlockArrayData <T>(BinaryReader binaryReader, BlamPointer blamPointer)
            where T : GuerillaBlock
        {
            var array = new T[blamPointer.ElementCount];

            if (!BlamPointer.IsNull(blamPointer) && binaryReader.BaseStream.Position != blamPointer.StartAddress)
            {
                var offset = blamPointer.StartAddress - binaryReader.BaseStream.Position;
                binaryReader.BaseStream.Seek(offset, SeekOrigin.Current);
            }
            var pointerArray = new Queue <BlamPointer> [blamPointer.ElementCount];

            var ctor = GetObjectActivator <T>(typeof(T));

            for (var i = 0; i < blamPointer.ElementCount; ++i)
            {
                var element = (T)ctor();
                array[i]        = element;
                pointerArray[i] = array[i].ReadFields(binaryReader);
            }
            for (var i = 0; i < blamPointer.ElementCount; ++i)
            {
                array[i].ReadInstances(binaryReader, pointerArray[i]);
            }
            return(array);
        }
示例#2
0
 public virtual byte[] ReadDataByteArray(BinaryReader binaryReader, BlamPointer blamPointer)
 {
     if (BlamPointer.IsNull(blamPointer))
     {
         return(new byte[0]);
     }
     binaryReader.BaseStream.Position = blamPointer.StartAddress;
     return(binaryReader.ReadBytes(blamPointer.ElementCount));
 }
示例#3
0
        public virtual short[] ReadDataShortArray(BinaryReader binaryReader, BlamPointer blamPointer)
        {
            if (BlamPointer.IsNull(blamPointer))
            {
                return(new short[0]);
            }
            binaryReader.BaseStream.Position = blamPointer.StartAddress;
            var elements = new short[blamPointer.ElementCount];
            var buffer   = binaryReader.ReadBytes(blamPointer.ElementCount * 2);

            Buffer.BlockCopy(buffer, 0, elements, 0, buffer.Length);
            return(elements);
        }
示例#4
0
        public void WriteQueue( )
        {
            while (_queue.Count > 0)
            {
                var item = Dequeue( );
                //  if the pointer has data, and the stream is not already at the data start address
                //  then seek the data start address using a current stream offset to preserve the read/write
                //  cache.
                if (!BlamPointer.IsNull(item.Pointer) && BaseStream.Position != item.Pointer.StartAddress)
                {
#if DEBUG
                    var offset = item.Pointer.StartAddress - BaseStream.Position;
                    if (offset < 0)
                    {
                        throw new Exception("That breaks the maps");
                    }
#endif
                    BaseStream.Seek(item.Pointer.StartAddress);
                }

                var dataQueueItem = item as ByteDataQueueItem;
                if (dataQueueItem != null)
                {
                    Write(dataQueueItem.Data);
                    continue;
                }

                var shortDataQueueItem = item as ShortDataQueueItem;
                if (shortDataQueueItem != null)
                {
                    var buffer = shortDataQueueItem.Data;
                    for (var i = 0; i < buffer.Length; ++i)
                    {
                        Write(shortDataQueueItem.Data[i]);
                    }
                    continue;
                }

                var guerillaBlockQueueItem = item as GuerillaQueueItem;
                if (guerillaBlockQueueItem == null)
                {
                    continue;
                }

                //  then foreach element in the block array call the write method
                foreach (GuerillaBlock block in guerillaBlockQueueItem.DataBlocks)
                {
                    block.Write_(this);
                }
            }
        }
        public void ReadQueue( )
        {
            while (_queue.Count > 0)
            {
                var item = Dequeue( );
                //  if the pointer has data, and the stream is not already at the data start address
                //  then seek the data start address using a current stream offset to preserve the read/write
                //  cache.
                if (!BlamPointer.IsNull(item.Pointer) && BaseStream.Position != item.Pointer.StartAddress)
                {
                    var offset = item.Pointer.StartAddress - BaseStream.Position;
                    BaseStream.Seek(offset, SeekOrigin.Current);
                }

                var dataQueueItem = item as ByteDataQueueItem;
                if (dataQueueItem != null)
                {
                    dataQueueItem.Data = ReadBytes(item.Pointer.ElementCount);
                    continue;
                }

                var shortDataQueueItem = item as ShortDataQueueItem;
                if (shortDataQueueItem != null)
                {
                    for (var i = 0; i < item.Pointer.ElementCount; ++i)
                    {
                        shortDataQueueItem.Data[i] = ReadInt16( );
                    }
                    continue;
                }

                var guerillaBlockQueueItem = item as GuerillaQueueItem;
                if (guerillaBlockQueueItem == null)
                {
                    continue;
                }

                //  then foreach element in the block array call the write method
                foreach (GuerillaBlock block in guerillaBlockQueueItem.DataBlocks)
                {
                    block.ReadFields(this);
                }
            }
        }