public BladeTrapAttackDirection(Link link, EnemyBladeTrap bladetrap, BladeTrapStateMachine state, float speed) { this.link = link; this.BladeTrap = bladetrap; this.state = state; this.speed = speed; }
public BladeTrapTrajectoryCalc(Link link, EnemyBladeTrap bladetrap, BladeTrapStateMachine state) { this.link = link; this.BladeTrap = bladetrap; this.state = state; }