private void GoInside() { _inBuilding = true; _insideArea.SetActive(true); _outsideArea.SetActive(false); PlayerExtension.GetPlayerObject().transform.position = _inSidesPoint.position; BlackScreenEvent.ShowBlackScreen(); DayNightCycleEvent.SwitchLight(); }
private IEnumerator ActivaterTimer(float time) { BlackScreenEvent.ShowBlackScreen(); CheckMapElements(); _mapActive = true; CheckCityElements(); _cityActive = false; mapCanvas.SetActive(true); yield return(new WaitForSeconds(time)); }