void Start() { controller = GetComponent <CharacterController> (); PlayerPrefs.SetString("savedLevel", Application.loadedLevelName); // if (DisableTimeControl == false) { Vision = Instantiate(VisionPrefab, new Vector3(0.5f, 0.5f, 0.0f), Quaternion.identity) as GameObject; //Vision Vision.transform.SetParent(GameObject.Find("Main Camera").transform); Vision.GetComponent <SpriteRenderer> ().enabled = false; Transform[] children = Vision.GetComponentsInChildren <Transform> (); for (int i = 0; i < children.Length; ++i) { //if (transform.GetChild (i).childCount > 0){ if (children [i].gameObject.GetComponent <SpriteRenderer> () != null) { children [i].gameObject.GetComponent <SpriteRenderer> ().enabled = false; // children[i].GameObject.GetComponent<SpriteRenderer>().enabled = false; } } // } BlackBox = GameObject.FindGameObjectWithTag("BlackBox"); BBScript = BlackBox.GetComponent <BlackBoxScript> (); audioer = GetComponent <AudioSource> (); controller.detectCollisions = false; j = Time.time; Emoticon = gameObject.transform.FindChild("Emoticon").gameObject; Emoticon.GetComponent <SpriteRenderer> ().enabled = false; }
// Use this for initialization void Start() { BBoxScript = GameObject.Find("GUI/BlackBox").GetComponent <BlackBoxScript> (); Camera = GameObject.Find("Animations/Scene/Main Camera"); ManagerScript = GameObject.Find("GameManager").GetComponent <GameManager> (); PlayerScript = GameObject.Find("Player").GetComponent <PlayerController> (); MyAnimation = GetComponent <Animator> (); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); PAnimator = Player.GetComponent <PlayerAnimator> (); PController = Player.GetComponent <PlayerController> (); BBScript = Blackbox.GetComponent <BlackBoxScript> (); }
void Start() { Player = GameObject.Find("Player"); ControllerScript = Player.GetComponent <PlayerController> (); HealthScript = Player.GetComponent <playerHealth> (); //GetComponent<SpriteRenderer>().color = new Color (1f, 1f, 1f, 1.0f); // StartTime = Time.time; BBox = GameObject.FindGameObjectWithTag("BlackBox"); BBoxScript = BBox.GetComponent <BlackBoxScript> (); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); AnimatorScript = Player.GetComponent <PlayerAnimator> (); ControllerScript = Player.GetComponent <PlayerController> (); HealthScript = Player.GetComponent <playerHealth> (); BBox = GameObject.FindGameObjectWithTag("BlackBox"); BBoxScript = BBox.GetComponent <BlackBoxScript> (); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); AnimatorScript = Player.GetComponent <PlayerAnimator> (); ControllerScript = Player.GetComponent <PlayerController> (); HealthScript = Player.GetComponent <playerHealth> (); ManagerScript = GameObject.Find("GameManager").GetComponent <GameManager> (); BBox = GameObject.FindGameObjectWithTag("BlackBox"); BBoxScript = BBox.GetComponent <BlackBoxScript> (); if (CameraEventTrigger) { CameraSetTrigger = gameObject.transform.parent.gameObject; CameraScript = CameraSetTrigger.GetComponent <CameraSetTrigger> (); } else if (TextEventTrigger) { } }
// Use this for initialization void Start() { Application.runInBackground = true; Player = GameObject.Find("Player"); BBScript = BlackBox.GetComponent <BlackBoxScript> (); PAnimator = Player.GetComponent <PlayerAnimator> (); RealCutscene = false; TimeControlTalk = false; if (Location == "Castle") { Scene = "Castle 1"; } if (Location == "Field") { CutsceneEnabled = true; PlayerController.canControl = false; //PlayerController.DisableTimeControl = true; CutsceneBlue = GameObject.Find("PlayerUI/CutsceneWhite"); CutsceneBlue.GetComponent <GUITexture>().color = new Color(1f, 1f, 1f, 1f); Scene = "Field 1"; PHealthScript = GameObject.Find("Player").GetComponent <playerHealth> (); PHealthScript.HideHearts(); PlayerAnimator.PerformRegularAnimations = false; PAnimator.SittingInstance(); //PController.ClearAllLists(); } if (Location == "FieldCutscene") { RealCutscene = true; CutsceneBlue = GameObject.Find("PlayerUI/CutsceneWhite"); Scene = "FieldCutscene 1"; PHealthScript = GameObject.Find("Player").GetComponent <playerHealth> (); PHealthScript.HideHearts(); PlayerAnimator.PerformRegularAnimations = false; CutsceneEnabled = true; PlayerController.canControl = false; CutsceneFadeOut("Black"); } if (GameManager.Location == "FieldCutscene") { MyAnimation = GameObject.Find("Animations/Scene").GetComponent <Animator>(); } if (GameManager.Location == "CaveCutscene") { PHealthScript = GameObject.Find("Player").GetComponent <playerHealth> (); PHealthScript.HideHearts(); RealCutscene = true; CutsceneEnabled = true; PlayerController.canControl = false; MyAnimation = GameObject.Find("Animations/Scene").GetComponent <Animator>(); CutsceneBlue = GameObject.Find("PlayerUI/CutsceneWhite"); //StartCoroutine(Tester()); //Scene = "CaveCutscene 1"; // MyAnimation.Play ("CaveCutscene 1",0, 0.0f); Scene = "CaveCutscene 3"; MyAnimation.Play("CaveCutscene 3", 0, 0.0f); // MyAnimation.Play ("CaveCutscene 2",0, 0.0f); // EventNumber = 6; } }