示例#1
0
    void SignInButtonClicked()
    {
        feedbackLabel.enabled = true;
        feedbackLabel.text    = "Signing in";
        signInButton.gameObject.SetActive(false);

        BitskiSDK.SignIn(SignInCallback);
    }
示例#2
0
    void Awake()
    {
        #if !UNITY_EDITOR && UNITY_WEBGL
        UnityEngine.WebGLInput.captureAllKeyboardInput = false;
        #endif

        if (!BitskiSDK.IsInitialized)
        {
            try
            {
                BitskiSDK.Init("7193f979-c677-4276-bb54-5bc9a64a5f84");
            }
            catch (Exception e)
            {
                Debug.Log(e.Message);
            }
        }
        else
        {
            Debug.Log("Already initialized");
        }
    }