void SignInButtonClicked() { feedbackLabel.enabled = true; feedbackLabel.text = "Signing in"; signInButton.gameObject.SetActive(false); BitskiSDK.SignIn(SignInCallback); }
void Awake() { #if !UNITY_EDITOR && UNITY_WEBGL UnityEngine.WebGLInput.captureAllKeyboardInput = false; #endif if (!BitskiSDK.IsInitialized) { try { BitskiSDK.Init("7193f979-c677-4276-bb54-5bc9a64a5f84"); } catch (Exception e) { Debug.Log(e.Message); } } else { Debug.Log("Already initialized"); } }