示例#1
0
 public void OnFetchAllToysFailed(BitToys.FailReason reason, string mytext)
 {
     this.MyText.text += "OnFetchAllToysFailed" + "\n"; //clear text
     this.MyText.text += reason.ToString() + "\n";
     this.MyText.text += mytext + "\n";
     this.MyText.text += "\n **********************";
 }
示例#2
0
    public void OnGetToy_Fail(BitToys.FailReason reason, string mytext)
    {
        string text = "OnGetToy_Fail" + "\n"; //clear text

        text += reason.ToString() + "\n";
        text += mytext + "\n";
        text += "\n ******************************";
        WriteToErrorLog(text);
    }
示例#3
0
    public void OnPutData_Fail(string _id, BitToys.FailReason reason, string text)
    {
        WriteToErrorLog("Updating customData for id: " + _id + " failed: " + reason + " " + text);
        // OnClaimToy_Fail(reason, text);
        ready2scan = false;
        // if (!ready2scan)
        //     return;

        // ready2scan = false;
        StartCoroutine(EnableReady2Scan());
    }
示例#4
0
    public void OnPutData_Fail(string _id, BitToys.FailReason reason, string text)
    {
        Debug.Log(_id + " Reason: " + reason + " " + text);
        //     UniClipboard.SetText(UniClipboard.GetText() + "\n" + System.DateTime.Now + " PutData failed " + _id + " Reason: " + reason + " " + text + " ");

        currentNumberOfRetries++;
        if (currentNumberOfRetries < retrycount)
        {
            StartCoroutine(WaitAndSendAgain());
        }
        else
        {
            StartCoroutine(WaitAndThenActivate());
        }
    }
示例#5
0
    public void OnClaimToy_Fail(BitToys.FailReason reason, string mytext)
    {
        string debugstring = "";

        debugstring += "OnClaimToy_Fail" + "\n"; //clear text
        debugstring += reason.ToString() + "\n";
        debugstring += mytext + "\n";
        debugstring += "\n ******************************";

        WriteToErrorLog(debugstring);
        //      UniClipboard.SetText(UniClipboard.GetText() + "\n" + System.DateTime.Now + " " + debugstring);

        ready2scan = false;
        // if (!ready2scan)
        //     return;

        // ready2scan = false;
        StartCoroutine(EnableReady2Scan());

        this.ScanCardFail.SetActive(true);
        //  this.leftScanParticles.gameObject.SetActive(false);
        // this.rightscanParticles.gameObject.SetActive(false);
    }
示例#6
0
 private void OnClaimToy_FailWrapper(BitToys.FailReason reason, string text)
 {
     Debug.Log("Failed to claim toy: " + reason);
     Debug.Log(text);
 }
示例#7
0
 void OnFailToy(BitToys.FailReason reason, string texto)
 {
     userFeedback.text = texto;
     text.text         = reason.ToString();
 }