public void OnFetchAllToysFailed(BitToys.FailReason reason, string mytext) { this.MyText.text += "OnFetchAllToysFailed" + "\n"; //clear text this.MyText.text += reason.ToString() + "\n"; this.MyText.text += mytext + "\n"; this.MyText.text += "\n **********************"; }
public void OnGetToy_Fail(BitToys.FailReason reason, string mytext) { string text = "OnGetToy_Fail" + "\n"; //clear text text += reason.ToString() + "\n"; text += mytext + "\n"; text += "\n ******************************"; WriteToErrorLog(text); }
public void OnPutData_Fail(string _id, BitToys.FailReason reason, string text) { WriteToErrorLog("Updating customData for id: " + _id + " failed: " + reason + " " + text); // OnClaimToy_Fail(reason, text); ready2scan = false; // if (!ready2scan) // return; // ready2scan = false; StartCoroutine(EnableReady2Scan()); }
public void OnPutData_Fail(string _id, BitToys.FailReason reason, string text) { Debug.Log(_id + " Reason: " + reason + " " + text); // UniClipboard.SetText(UniClipboard.GetText() + "\n" + System.DateTime.Now + " PutData failed " + _id + " Reason: " + reason + " " + text + " "); currentNumberOfRetries++; if (currentNumberOfRetries < retrycount) { StartCoroutine(WaitAndSendAgain()); } else { StartCoroutine(WaitAndThenActivate()); } }
public void OnClaimToy_Fail(BitToys.FailReason reason, string mytext) { string debugstring = ""; debugstring += "OnClaimToy_Fail" + "\n"; //clear text debugstring += reason.ToString() + "\n"; debugstring += mytext + "\n"; debugstring += "\n ******************************"; WriteToErrorLog(debugstring); // UniClipboard.SetText(UniClipboard.GetText() + "\n" + System.DateTime.Now + " " + debugstring); ready2scan = false; // if (!ready2scan) // return; // ready2scan = false; StartCoroutine(EnableReady2Scan()); this.ScanCardFail.SetActive(true); // this.leftScanParticles.gameObject.SetActive(false); // this.rightscanParticles.gameObject.SetActive(false); }
private void OnClaimToy_FailWrapper(BitToys.FailReason reason, string text) { Debug.Log("Failed to claim toy: " + reason); Debug.Log(text); }
void OnFailToy(BitToys.FailReason reason, string texto) { userFeedback.text = texto; text.text = reason.ToString(); }