public Input(BitBuffer buffer) { _isPressingForwardKey = buffer.GetBit(); _isPressingBackwardsKey = buffer.GetBit(); _isPressingLeftKey = buffer.GetBit(); _isPressingRightKey = buffer.GetBit(); }
public void Deserialize(BitBuffer buffer) { commandNumber = buffer.GetInt(); up = buffer.GetBit(); down = buffer.GetBit(); space = buffer.GetBit(); }
public void Load(BitBuffer buffer) { Up = buffer.GetBit(); Down = buffer.GetBit(); Left = buffer.GetBit(); Right = buffer.GetBit(); Shoot = buffer.GetBit(); }
public void Load(BitBuffer buffer) { up = buffer.GetBit(); down = buffer.GetBit(); left = buffer.GetBit(); right = buffer.GetBit(); shoot = buffer.GetBit(); }
public void Deserialize(BitBuffer buffer) { number = buffer.GetInt(); x = buffer.GetFloat(); y = buffer.GetFloat(); rotation_x = buffer.GetFloat(); rotation_y = buffer.GetFloat(); rotation_z = buffer.GetFloat(); space = buffer.GetBit(); }
public void Deserialize(BitBuffer buffer) { inputNumber = buffer.GetInt(); forwards = buffer.GetFloat(); rotate = buffer.GetFloat(); shoot = buffer.GetBit(); var hitCount = buffer.GetInt(); for (int i = 0; i < hitCount; i++) { var newHitPackage = new HitPackage(); newHitPackage.Deserialize(buffer); hitPackages.Add(newHitPackage); } }
public void Load(BitBuffer buffer) { x = buffer.GetFloat(); y = buffer.GetFloat(); shoot = buffer.GetBit(); }
private void ReadMessage(Message message) { if (message.messageType == MessageType.Join) { var idPlayer = idCounter++; var playerScript = CreatePlayer(); playerScript.id = idPlayer; playerScript.playerHealth = playerScript.GetComponent <PlayerHealth>(); playerScript.playerMovement = playerScript.GetComponent <PlayerMovement>(); _players.Add(idPlayer, playerScript); playersTransforms.Add(playerScript.playerMovement.transform); playersHealth.Add(playerScript.playerHealth); playersObjects.Add(playerScript.gameObject); _ipEndPoints.Add(message.from); BitBuffer buffer = new BitBuffer(); buffer.InsertInt(idPlayer, 0, 10); _packetProcessor.SendReliableFastData(buffer.GetByteArray(), message.from, MessageType.JoinACK, _sequence); return; } BitBuffer bitBuffer = new BitBuffer(message.message); var id = bitBuffer.GetInt(0, 10); // Prevent ReliableFast double input problem if (_lastMessageReceived.ContainsKey(id) && _lastMessageReceived[id] >= message.messageId) { return; } _lastMessageReceived[id] = message.messageId; if (message.messageType == MessageType.Input) { var x = bitBuffer.GetInt(0, 360); var y = bitBuffer.GetInt(0, 360); var z = bitBuffer.GetInt(0, 360); var h = bitBuffer.GetInt(-1, 1); var v = bitBuffer.GetInt(-1, 1); var shoot = bitBuffer.GetBit(); _players[id].playerMovement.Rotation(x, y, z); _players[id].playerMovement.Move(h, v); if (shoot) { _players[id].playerShooting.Shoot(); _players[id].isShooting = true; } } if (_players[id].lastInputSequence < message.sequence) { _players[id].lastInputSequence = message.sequence; } }