示例#1
0
 private void InstantiateEnemies()
 {
     for (int i = 0; i < numEnemies; i++)
     {
         BirdEnemy birdEnemy = Instantiate <BirdEnemy>(birdPrefab);
         birdEnemy.transform.SetParent(enemyContainer, false);
         enemies.Add(birdEnemy);
     }
 }
示例#2
0
    //TODO: Eneemy type parameter if we ever have more enemies
    public void AddEnemies(int count)
    {
        for (int i = 0; i < count; i++)
        {
            BirdEnemy birdEnemy = Instantiate <BirdEnemy>(birdPrefab);
            birdEnemy.transform.SetParent(enemyContainer, false);
            enemies.Add(birdEnemy);
        }

        numEnemies = enemies.Count;

        PlaceEnemies();
    }