private void Update()
    {
        if (Camera.main == null)
        {
            return;
        }

        if (inFOV(key.position))
        {
            behaviour.SetPickUpTarget(key);
        }
        else
        {
            behaviour.GoIdle();
        }
    }
    private void Update()
    {
        if (Camera.main == null)
        {
            return;
        }

        StateManager stateManager = StateManager.Instance;

        // pick up key only when tutorial is done and player looks towards the key
        if (inFOV(key.position) && stateManager.TutorialDone() && behaviour.flyingSeasons.Contains(SeasonsManager.Instance.CurrentSeason))
        {
            behaviour.SetPickUpTarget(key);
        }
        else
        {
            behaviour.GoIdle();
        }
    }