public BiomeHill(BiomeHillType type, BiomeProperties properties, GeneratorSettings genSettings) : base(properties, genSettings) { _type = type; if (type == BiomeHillType.Normal) { _name = "extreme_hills"; _biomeId = BiomeId.ExtremeHills; _baseHeight = 1.0F; _heightVariation = 0.5F; _temperature = 0.2F; _rainfall = 0.3F; _enableRain = true; } else { _name = "extreme_hills"; _biomeId = BiomeId.ExtremeHills; _baseHeight = 1.0F; _heightVariation = 0.5F; _temperature = 0.2F; _rainfall = 0.3F; _enableRain = true; } }
public BiomeHill(BiomeHillType type, BiomeProperties properties, GeneratorSettings genSettings) : base(properties, genSettings) { _type = type; if (type == BiomeHillType.Normal) { _name = "extreme_hills"; _biomeId = BiomeId.Mountains; // TODO: 1.15.2 do not have extreme hills _baseHeight = 1.0F; _heightVariation = 0.5F; _temperature = 0.2F; _rainfall = 0.3F; _enableRain = true; } else { _name = "extreme_hills"; _biomeId = BiomeId.Mountains; _baseHeight = 1.0F; _heightVariation = 0.5F; _temperature = 0.2F; _rainfall = 0.3F; _enableRain = true; } _passiveMobList.Add(MobType.Pig); _passiveMobList.Add(MobType.Sheep); _passiveMobList.Add(MobType.Cow); _passiveMobList.Add(MobType.Chicken); _monsterList.Add(MobType.Creeper); _monsterList.Add(MobType.Zombie); _monsterList.Add(MobType.Skeleton); _monsterList.Add(MobType.Spider); }