/// <summary>
        /// Gets the offset for the given condition manager, recursively checking any parent managers we have
        /// </summary>
        /// <param name="manager">The condition manager to check</param>
        /// <param name="data">The <see cref="BiomeData"/> to use</param>
        /// <returns>The aggregated offset</returns>
        private static float GetOffset(GameConditionManager manager, BiomeData data)
        {
            // Add up all the various offsets we have:
            var num = manager.ActiveConditions.Sum(condition => data.GetBiomeConditionTemperatureOffset(condition));

            if (manager.Parent != null)
            {
                num += GetOffset(manager.Parent, data);
            }
            return(num);
        }