public MaterialImage GenerateSeedImageBmp(WorldSystem.Region tregion, int minx, int miny, int maxx, int maxy, int wid) { MaterialImage bmp = new MaterialImage() { Colors = new FastColor[wid * wid], Width = wid, Height = wid }; double one_div_wid = 1.0 / wid; for (int x = 0; x < wid; x++) { for (int y = 0; y < wid; y++) { double h = tregion.Generator.GetHeight(tregion.TheWorld.Seed, tregion.TheWorld.Seed2, tregion.TheWorld.Seed3, tregion.TheWorld.Seed4, tregion.TheWorld.Seed5, minx + (maxx - minx) * x * one_div_wid, miny + (maxy - miny) * y * one_div_wid, false); Biome b = tregion.Generator.GetBiomeGen().BiomeFor(tregion.TheWorld.Seed2, tregion.TheWorld.Seed3, tregion.TheWorld.Seed4, minx + (maxx - minx) * x * one_div_wid, miny + (maxy - miny) * y * one_div_wid, h, h); Material renderme; if (h > 0) { renderme = b.GetAboveZeromat(); } else { renderme = b.GetZeroOrLowerMat(); } bmp.SetAt(x, y, MaterialImages[(int)renderme].Colors[0]); } } return(bmp); }