示例#1
0
        public override void AutoAddLinkedBuffs()
        {
            BindStateBuffData bindStateBuffData = SkillBuffBases.BuffData as BindStateBuffData;

            if (bindStateBuffData.OriBuff == null)
            {
                bindStateBuffData.OriBuff = new List <VTD_BuffInfo>();
            }

            bindStateBuffData.OriBuff.Clear();

            //备份Buff Id和对应层数键值对,防止被覆写
            Dictionary <long, int> buffDataBack = new Dictionary <long, int>();

            foreach (var vtdBuffInfo in bindStateBuffData.OriBuff)
            {
                buffDataBack.Add(vtdBuffInfo.BuffNodeId.Value, vtdBuffInfo.Layers);
            }

            bindStateBuffData.OriBuff.Clear();

            foreach (var connection in this.connectionPorts)
            {
                //只有出方向的端口才是添加LinkedBuffId的地方
                if (connection.direction == Direction.Out)
                {
                    foreach (var connectTagrets in connection.connections)
                    {
                        BuffNodeBase targetNode = (connectTagrets.body as BuffNodeBase);
                        if (targetNode != null)
                        {
                            bindStateBuffData.OriBuff.Add(new VTD_BuffInfo()
                            {
                                BuffNodeId = targetNode.Skill_GetNodeData().NodeId
                            });
                        }
                    }

                    foreach (var vtdBuffInfo in bindStateBuffData.OriBuff)
                    {
                        if (buffDataBack.TryGetValue(vtdBuffInfo.BuffNodeId.Value, out var buffLayer))
                        {
                            vtdBuffInfo.Layers = buffLayer;
                        }
                    }
                    return;
                }
            }
        }
        public override void OnRefresh()
        {
            BindStateBuffData tempData = this.BuffData as BindStateBuffData;

            foreach (var buffData in tempData.OriBuff)
            {
                buffData.AutoAddBuff(this.BuffData.BelongToBuffDataSupportorId, buffData.BuffNodeId.Value,
                                     this.TheUnitFrom, this.TheUnitBelongto, this.BelongtoRuntimeTree);
            }

            if (this.BuffData.EventIds != null)
            {
                foreach (var eventId in this.BuffData.EventIds)
                {
                    Game.Scene.GetComponent <BattleEventSystem>().Run($"{eventId}{this.TheUnitFrom.Id}", this);
                    //Log.Info($"抛出了{this.MSkillBuffDataBase.theEventID}{this.theUnitFrom.Id}");
                }
            }
        }