void Start() { Ability1 = TeamController.Team.Mem[0]; Ability2 = TeamController.Team.Mem[1]; rect = HPBar.GetComponent <RectTransform>(); MaxW = rect.sizeDelta.x; ba = GameConfig.Controller.GetComponent <BindAbility>(); Reset(); }
private void Awake() { s = this.gameObject.GetComponent <SpriteRenderer>(); if (character == "") { return; } walker = Resources.LoadAll <Sprite>("Walkers/" + character); lp = this.transform.localPosition; ba = this.GetComponent <BindAbility>(); for (int i = 0; i < 3; i++) { S[i] = SkillManager.S.Find(m => m.Name == ba.Ability.Magics[i]); } }