示例#1
0
        public void Save(Stream stream)
        {
            using (var bw = new BinaryWriterEx(stream, true))
            {
                void WriteVector2(Vector2 v)
                {
                    bw.WriteSingle(v.X);
                    bw.WriteSingle(v.Y);
                }

                void WriteVector3(Vector3 v)
                {
                    bw.WriteSingle(v.X);
                    bw.WriteSingle(v.Y);
                    bw.WriteSingle(v.Z);
                }

                bw.Write(VertexCount);
                bw.Write(IndexCount);
                bw.Write(IsTextured);
                bw.Write(IsFlexible);

                for (int i = 0; i < VertexCount; i++)
                {
                    WriteVector3(Vertices[i].Position);
                }

                for (int i = 0; i < VertexCount; i++)
                {
                    WriteVector3(Vertices[i].Normal);
                }

                if (IsTextured)
                {
                    for (int i = 0; i < VertexCount; i++)
                    {
                        WriteVector2(Vertices[i].TexCoord);
                    }
                }

                int[] triIndices = GetTriangleIndices();
                bw.WriteArray(triIndices);

                for (int i = 0; i < triIndices.Length; i++)
                {
                    WriteVector3(Indices[i].AverageNormal);
                }

                for (int i = 0; i < triIndices.Length; i++)
                {
                    for (int j = 0; j < 6; j++)
                    {
                        WriteVector2(Indices[i].RoundEdgeData.Coords[j]);
                    }
                }

                if (IsFlexible)
                {
                    for (int i = 0; i < VertexCount; i++)
                    {
                        bw.Write(Vertices[i].BoneWeights.Count);
                        for (int j = 0; j < Vertices[i].BoneWeights.Count; j++)
                        {
                            bw.Write(Vertices[i].BoneWeights[j].BoneID);
                            bw.Write(Vertices[i].BoneWeights[j].Weight);
                        }
                    }
                }
            }
        }