protected override void DeSerialise(byte[] buf, ref int o, int length) { RegionHandle = new RegionHandle(BinarySerializer.DeSerializeUInt64_Le(buf, ref o, length)); TimeDilation = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length); string logMessage = $"ObjectUpdateCompressed: RegionHandle={RegionHandle}, TimeDilation={TimeDilation}"; int nObjects = buf[o++]; for (int i = 0; i < nObjects; i++) { UInt32 len; ObjectUpdateMessage.ObjectData data = new ObjectUpdateMessage.ObjectData(); Objects.Add(data); data.UpdateFlags = (ObjectUpdateFlags)BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length); int compressedLength = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length); byte[] compressedData = new byte[compressedLength]; Array.Copy(buf, o, compressedData, 0, compressedLength); o += compressedLength; int compressedOffset = 0; logMessage += $"\n Object {i}: UpdateFlags={data.UpdateFlags}, Data({compressedData.Length})={BitConverter.ToString(compressedData)}"; data.FullId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength); data.LocalId = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.PCode = (PCode)compressedData[compressedOffset++]; data.State = compressedData[compressedOffset++]; data.Crc = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.Material = (MaterialType)compressedData[compressedOffset++]; data.ClickAction = (ClickAction)compressedData[compressedOffset++]; data.Scale = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength); data.Position = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength); data.Rotation = BinarySerializer.DeSerializeQuaternion(compressedData, ref compressedOffset, compressedLength); CompressedFlags compressedFlags = (CompressedFlags)BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.OwnerId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength); logMessage += $"\n FullId={data.FullId}, LocalId={data.LocalId}, PCode={data.PCode}, State={data.State}, Crc={data.Crc}, Material={data.Material}, ClickAction={data.ClickAction}, Scale={data.Scale}, Position={data.Position}, Rotation={data.Rotation}, CompressedFlags=({compressedFlags})"; if ((compressedFlags & CompressedFlags.HasAngularVelocity) != 0) { data.AngularVelocity = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength); logMessage += $", AngularVelocity={data.AngularVelocity}"; } data.ParentId = (compressedFlags & CompressedFlags.HasParent) != 0 ? BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength) : (uint)0; logMessage += $", ParentId={data.ParentId}"; if ((compressedFlags & CompressedFlags.Tree) != 0) { byte treeSpecies = compressedData[compressedOffset++]; logMessage += $", TreeSpecies={treeSpecies}"; } if ((compressedFlags & CompressedFlags.ScratchPad) != 0) { len = compressedData[compressedOffset++]; compressedOffset += (int)len; // TODO: These offsets and length should all be UInt32 logMessage += $", Scratchpad({len})"; } if ((compressedFlags & CompressedFlags.HasText) != 0) { data.Text = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0); data.TextColour = BinarySerializer.DeSerializeColor(compressedData, ref compressedOffset, compressedLength); logMessage += $", Text={data.Text}, TextColour={data.TextColour}"; } if ((compressedFlags & CompressedFlags.MediaURL) != 0) { data.MediaUrl = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0); logMessage += $", MediaUrl={data.MediaUrl}"; } if ((compressedFlags & CompressedFlags.HasParticles) != 0) { // TODO: Parse the particle system data. OpenMetaverse says that this is a BitPack of 86 bytes. len = 86; compressedOffset += (int)len; logMessage += $", ParticleSystem({len})"; } data.ExtraParameters = BinarySerializer.DeSerializeExtraParameters(compressedData, ref compressedOffset, compressedOffset + compressedLength); if ((compressedFlags & CompressedFlags.HasSound) != 0) { data.SoundId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength); data.Gain = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.SoundFlags = (SoundFlags)compressedData[compressedOffset++]; data.Radius = BinarySerializer.DeSerializeFloat_Le(compressedData, ref compressedOffset, compressedLength); logMessage += $", SoundId={data.SoundId}, Gain={data.Gain}, SoundFlags={data.SoundFlags}, Radius={data.Radius}"; } if ((compressedFlags & CompressedFlags.HasNameValues) != 0) { data.NameValue = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0); logMessage += $", NameValue={data.NameValue}"; } data.PathCurve = (PathType)compressedData[compressedOffset++]; data.PathBegin = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.PathEnd = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.PathScaleX = compressedData[compressedOffset++] * SCALE_QUANTA; data.PathScaleY = compressedData[compressedOffset++] * SCALE_QUANTA; data.PathShearX = compressedData[compressedOffset++] * SHEAR_QUANTA; data.PathShearY = compressedData[compressedOffset++] * SHEAR_QUANTA; data.PathTwist = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.PathTwistBegin = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.PathRadiusOffset = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.PathTaperX = (sbyte)compressedData[compressedOffset++] * TAPER_QUANTA; data.PathTaperY = (sbyte)compressedData[compressedOffset++] * TAPER_QUANTA; data.PathRevolutions = compressedData[compressedOffset++] * REV_QUANTA; data.PathSkew = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.ProfileCurve = (ProfileType)compressedData[compressedOffset++]; data.ProfileBegin = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.ProfileEnd = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.ProfileHollow = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * HOLLOW_QUANTA; data.TextureEntry = BinarySerializer.DeSerializeTextureEntry(compressedData, ref compressedOffset, compressedLength, true); logMessage += $", TextureEntry={data.TextureEntry}"; if ((compressedFlags & CompressedFlags.TextureAnimation) != 0) { data.TextureAnimation = BinarySerializer.DeSerializeTextureAnimation(compressedData, ref compressedOffset, compressedLength); logMessage += ", TextureAnimation"; } data.IsAttachment = (compressedFlags & CompressedFlags.HasNameValues) != 0 && data.ParentId != 0; } //Logger.LogDebug("ObjectUpdateCompressedMessage.DeSerialise", logMessage); }
public MovementUpdate DeSerializeMovementUpdate(byte[] buffer, ref int offset, int length) { float size = 256; // TODO: This should be fetched from the Region.WidthInMetres of the region this message is for. float minHeight = -256; // TODO: I don't know where this should come from float maxHeight = 3 * 256; // TODO: I don't know where this should come from MovementUpdate update = new MovementUpdate(); int len = buffer[offset++]; int limit = offset + len; switch (len) { case 60 + 16: // pull out collision normal for avatar update.FootPlane = BinarySerializer.DeSerializeVector4(buffer, ref offset, limit); goto case 60; case 60: update.Position = BinarySerializer.DeSerializeVector3(buffer, ref offset, limit); update.Velocity = BinarySerializer.DeSerializeVector3(buffer, ref offset, limit); update.Acceleration = BinarySerializer.DeSerializeVector3(buffer, ref offset, limit); update.Rotation = BinarySerializer.DeSerializeQuaternion(buffer, ref offset, limit); // Theta update.AngularVelocity = BinarySerializer.DeSerializeVector3(buffer, ref offset, limit); // Omega break; case 32 + 16: // pull out collision normal for avatar update.FootPlane = BinarySerializer.DeSerializeVector4(buffer, ref offset, limit); goto case 32; case 32: // Values are UInt16 and needs to be quantized to floats update.Position = new Vector3( x: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-0.5f * size, 1.5f * size), z: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(minHeight, maxHeight), // Handedness y: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-0.5f * size, 1.5f * size)); update.Velocity = new Vector3( x: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size), z: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size), // Handedness y: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size)); update.Acceleration = new Vector3( x: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size), z: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size), // Handedness y: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size)); update.Rotation = new Quaternion( x: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-1f, 1f), z: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-1f, 1f), // Handedness y: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-1f, 1f), w: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-1f, 1f)); update.AngularVelocity = new Vector3( x: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size), z: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size), // Handedness y: BinarySerializer.DeSerializeUInt16_Le(buffer, ref offset, limit).ToFloat(-size, size)); break; case 16: // Values are UInt8 and needs to be quantized to floats update.Position = new Vector3( x: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-0.5f * size, 1.5f * size), z: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(minHeight, maxHeight), // Handedness y: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-0.5f * size, 1.5f * size)); update.Velocity = new Vector3( x: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size), z: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size), // Handedness y: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size)); update.Acceleration = new Vector3( x: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size), z: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size), // Handedness y: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size)); update.Rotation = new Quaternion( x: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-1f, 1f), z: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-1f, 1f), // Handedness y: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-1f, 1f), w: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-1f, 1f)); update.AngularVelocity = new Vector3( x: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size), z: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size), // Handedness y: BinarySerializer.DeSerializeUInt8(buffer, ref offset, limit).ToFloat(-size, size)); break; } return(update); }
protected override void DeSerialise(byte[] buf, ref int o, int length) { RegionHandle = new RegionHandle(BinarySerializer.DeSerializeUInt64_Le(buf, ref o, length)); TimeDilation = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length); string logMessage = $"ObjectUpdateCompressed: RegionHandle={RegionHandle}, TimeDilation={TimeDilation}"; int nObjects = buf[o++]; for (int i = 0; i < nObjects; i++) { UInt32 len; ObjectUpdateMessage.ObjectData data = new ObjectUpdateMessage.ObjectData(); Objects.Add(data); data.UpdateFlags = (ObjectUpdateFlags)BinarySerializer.DeSerializeUInt32_Le(buf, ref o, length); int compressedLength = BinarySerializer.DeSerializeUInt16_Le(buf, ref o, length); byte[] compressedData = new byte[compressedLength]; Array.Copy(buf, o, compressedData, 0, compressedLength); o += compressedLength; int compressedOffset = 0; logMessage += $"\n Object {i}: UpdateFlags={data.UpdateFlags}, Data({compressedData.Length})={BitConverter.ToString(compressedData)}"; data.FullId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength); data.LocalId = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.PCode = (PCode)compressedData[compressedOffset++]; data.State = compressedData[compressedOffset++]; data.Crc = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.Material = (MaterialType)compressedData[compressedOffset++]; data.ClickAction = (ClickAction)compressedData[compressedOffset++]; data.Scale = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength); data.Position = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength); data.Rotation = BinarySerializer.DeSerializeQuaternion(compressedData, ref compressedOffset, compressedLength); CompressedFlags compressedFlags = (CompressedFlags)BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.OwnerId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength); logMessage += $"\n FullId={data.FullId}, LocalId={data.LocalId}, PCode={data.PCode}, State={data.State}, Crc={data.Crc}, Material={data.Material}, ClickAction={data.ClickAction}, Scale={data.Scale}, Position={data.Position}, Rotation={data.Rotation}, CompressedFlags=({compressedFlags})"; if ((compressedFlags & CompressedFlags.HasAngularVelocity) != 0) { data.AngularVelocity = BinarySerializer.DeSerializeVector3(compressedData, ref compressedOffset, compressedLength); logMessage += $", AngularVelocity={data.AngularVelocity}"; } data.ParentId = (compressedFlags & CompressedFlags.HasParent) != 0 ? BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength) : (uint)0; logMessage += $", ParentId={data.ParentId}"; if ((compressedFlags & CompressedFlags.Tree) != 0) { byte treeSpecies = compressedData[compressedOffset++]; logMessage += $", TreeSpecies={treeSpecies}"; } if ((compressedFlags & CompressedFlags.ScratchPad) != 0) { len = compressedData[compressedOffset++]; compressedOffset += (int)len; // TODO: These offsets and length should all be UInt32 logMessage += $", Scratchpad({len})"; } if ((compressedFlags & CompressedFlags.HasText) != 0) { data.Text = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0); data.TextColour = BinarySerializer.DeSerializeColor(compressedData, ref compressedOffset, compressedLength); logMessage += $", Text={data.Text}, TextColour={data.TextColour}"; } if ((compressedFlags & CompressedFlags.MediaURL) != 0) { data.MediaUrl = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0); logMessage += $", MediaUrl={data.MediaUrl}"; } if ((compressedFlags & CompressedFlags.HasParticles) != 0) { len = 86; logMessage += $", ParticleSystem({len})"; } byte nExtraParameters = compressedData[compressedOffset++]; for (int j = 0; j < nExtraParameters; j++) { if (j == 0) { logMessage += ", ExtraParameters=("; } ExtraParamType type = (ExtraParamType)BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, compressedLength); len = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); switch (type) { case ExtraParamType.Flexible: break; case ExtraParamType.Light: break; case ExtraParamType.Sculpt: break; case ExtraParamType.LightImage: break; case ExtraParamType.Mesh: break; default: throw new ArgumentOutOfRangeException(); } logMessage += $"{type}, "; compressedOffset += (int)len; // TODO: These offsets and length should all be UInt32 if (j == nExtraParameters - 1) { logMessage += ")"; } } if ((compressedFlags & CompressedFlags.HasSound) != 0) { data.SoundId = BinarySerializer.DeSerializeGuid(compressedData, ref compressedOffset, compressedLength); data.Gain = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, compressedLength); data.SoundFlags = (SoundFlags)compressedData[compressedOffset++]; data.Radius = BinarySerializer.DeSerializeFloat_Le(compressedData, ref compressedOffset, compressedLength); logMessage += $", SoundId={data.SoundId}, Gain={data.Gain}, SoundFlags={data.SoundFlags}, Radius={data.Radius}"; } if ((compressedFlags & CompressedFlags.HasNameValues) != 0) { data.NameValue = BinarySerializer.DeSerializeString(compressedData, ref compressedOffset, compressedLength, 0); logMessage += $", NameValue={data.NameValue}"; } data.PathCurve = (PathType)compressedData[compressedOffset++]; data.PathBegin = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.PathEnd = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.PathScaleX = compressedData[compressedOffset++] * SCALE_QUANTA; data.PathScaleY = compressedData[compressedOffset++] * SCALE_QUANTA; data.PathShearX = compressedData[compressedOffset++] * SHEAR_QUANTA; data.PathShearY = compressedData[compressedOffset++] * SHEAR_QUANTA; data.PathTwist = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.PathTwistBegin = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.PathRadiusOffset = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.PathTaperX = (sbyte)compressedData[compressedOffset++] * TAPER_QUANTA; data.PathTaperY = (sbyte)compressedData[compressedOffset++] * TAPER_QUANTA; data.PathRevolutions = compressedData[compressedOffset++] * REV_QUANTA; data.PathSkew = (sbyte)compressedData[compressedOffset++] * SCALE_QUANTA; data.ProfileCurve = (ProfileType)compressedData[compressedOffset++]; data.ProfileBegin = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.ProfileEnd = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * CUT_QUANTA; data.ProfileHollow = BinarySerializer.DeSerializeUInt16_Le(compressedData, ref compressedOffset, length) * HOLLOW_QUANTA; UInt32 textureEntryLength = BinarySerializer.DeSerializeUInt32_Le(compressedData, ref compressedOffset, length); logMessage += $", textures({textureEntryLength})"; compressedOffset += (int)textureEntryLength; if ((compressedFlags & CompressedFlags.TextureAnimation) != 0) { TextureAnimation textureAnimation = new TextureAnimation() { Mode = (TextureAnimationMode)compressedData[compressedOffset++], Face = compressedData[compressedOffset++], SizeX = compressedData[compressedOffset++], SizeY = compressedData[compressedOffset++], Start = BinarySerializer.DeSerializeFloat_Le(compressedData, ref compressedOffset, length), Length = BinarySerializer.DeSerializeFloat_Le(compressedData, ref compressedOffset, length), Rate = BinarySerializer.DeSerializeFloat_Le(compressedData, ref compressedOffset, length) }; logMessage += ", TextureAnimation"; } data.IsAttachment = (compressedFlags & CompressedFlags.HasNameValues) != 0 && data.ParentId != 0; } //Logger.LogDebug(logMessage); }